René Glas, Sybille Lammes, Michiel De Lange, Joost Raessens, Imar Vries, Imar De Vries
The Playful Citizen. Civic Engagement in a Mediatized Culture
Herausgeber: Vries, Imar
René Glas, Sybille Lammes, Michiel De Lange, Joost Raessens, Imar Vries, Imar De Vries
The Playful Citizen. Civic Engagement in a Mediatized Culture
Herausgeber: Vries, Imar
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.
Produktdetails
- Produktdetails
- Games and Play
- Verlag: Amsterdam University Press
- Seitenzahl: 434
- Erscheinungstermin: 1. Januar 2019
- Englisch
- Abmessung: 234mm x 156mm x 24mm
- Gewicht: 1044g
- ISBN-13: 9789462984523
- ISBN-10: 9462984522
- Artikelnr.: 54237694
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Games and Play
- Verlag: Amsterdam University Press
- Seitenzahl: 434
- Erscheinungstermin: 1. Januar 2019
- Englisch
- Abmessung: 234mm x 156mm x 24mm
- Gewicht: 1044g
- ISBN-13: 9789462984523
- ISBN-10: 9462984522
- Artikelnr.: 54237694
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
René Glas, Assistant Professor, Department of Media and Culture Studies, Utrecht University. Recent publications: Glas, R., "Playing with the gamebook: The Final Hours interactive storybook series as playful paratexts". Journal of Gaming and Virtual Worlds (forthcoming); Glas, R. et al. "Literacy at play: An analysis of media literacy games used to foster media literacy competencies." Frontiers - Special Issue (in press); Glas, R., "Making Mario: Shaping franchise history through paratextual play". In: Beil, B. et al. (eds.). Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Bielefield: Bielefield University Press, 2021. pp. 131-161. Sybille Lammes is Full Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media studies departments of Utrecht University and the University of Amsterdam. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015), Mapping time (Manchester University Press 2018; forthcoming) and The Routledge handbook of interdisciplinary research methods (Routledge 2018; forthcoming). She is an ERC laureate and has been the PI of numerous research projects. Michiel de Lange is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. He is co-founder of The Mobile City, a platform for the study of new media and urbanism, and works as a researcher in the field of (mobile) media, urban culture, identity and play. He is a researcher in the NWO Creative Industries funded project The Hackable City, about the ways digital media shape the future of city making. Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands. Imar de Vries is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. His work primarily focuses on studying innovation discourses of wireless technologies, social media, and augmented reality. De Vries is a member of the board of Media Lab IMPAKT and affiliated with Media Lab SETUP.
1. The playful citizen: An introduction
Part I. Ludo-literacies Introduction
2. Engagement in play
engagement in politics: Playing political video games
3. Analytical game design: Game-making as a cultural technique in a gamified society
4. Re-thinking the social documentary
5. Collapsus
or how to make players become ecological citizens
6. The broken toy tactic: Clockwork worlds and activist games
7. Video games and the engaged citizen: On the ambiguity of digital play
Part II. Ludo-epistemologies
Introduction
8. Public laboratory: Play and civic engagement
9. Sensing the air and experimenting with environmental citizenship
10. Biohacking: Playing with technology
11. Ludo-epistemology: Playing with the rules in citizen science games
12. The playful scientist: Stimulating playful communities for science practice
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Part III. Ludo-politics
Introduction
14. On participatory politics as a game changer and the politics of participation
15. Playing with politics: Memory
orientation
and tactility
16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems
17. Permanent revolution: Occupying democracy
18. The playful city: Citizens making the smart city
19. Dissent at a distance The Janissary Collective
20. Playing with power: Casual politicking as a new frame for political analysis
About the authors
Index of names
Index of subjects
Part I. Ludo-literacies Introduction
2. Engagement in play
engagement in politics: Playing political video games
3. Analytical game design: Game-making as a cultural technique in a gamified society
4. Re-thinking the social documentary
5. Collapsus
or how to make players become ecological citizens
6. The broken toy tactic: Clockwork worlds and activist games
7. Video games and the engaged citizen: On the ambiguity of digital play
Part II. Ludo-epistemologies
Introduction
8. Public laboratory: Play and civic engagement
9. Sensing the air and experimenting with environmental citizenship
10. Biohacking: Playing with technology
11. Ludo-epistemology: Playing with the rules in citizen science games
12. The playful scientist: Stimulating playful communities for science practice
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Part III. Ludo-politics
Introduction
14. On participatory politics as a game changer and the politics of participation
15. Playing with politics: Memory
orientation
and tactility
16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems
17. Permanent revolution: Occupying democracy
18. The playful city: Citizens making the smart city
19. Dissent at a distance The Janissary Collective
20. Playing with power: Casual politicking as a new frame for political analysis
About the authors
Index of names
Index of subjects
1. The playful citizen: An introduction
Part I. Ludo-literacies Introduction
2. Engagement in play
engagement in politics: Playing political video games
3. Analytical game design: Game-making as a cultural technique in a gamified society
4. Re-thinking the social documentary
5. Collapsus
or how to make players become ecological citizens
6. The broken toy tactic: Clockwork worlds and activist games
7. Video games and the engaged citizen: On the ambiguity of digital play
Part II. Ludo-epistemologies
Introduction
8. Public laboratory: Play and civic engagement
9. Sensing the air and experimenting with environmental citizenship
10. Biohacking: Playing with technology
11. Ludo-epistemology: Playing with the rules in citizen science games
12. The playful scientist: Stimulating playful communities for science practice
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Part III. Ludo-politics
Introduction
14. On participatory politics as a game changer and the politics of participation
15. Playing with politics: Memory
orientation
and tactility
16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems
17. Permanent revolution: Occupying democracy
18. The playful city: Citizens making the smart city
19. Dissent at a distance The Janissary Collective
20. Playing with power: Casual politicking as a new frame for political analysis
About the authors
Index of names
Index of subjects
Part I. Ludo-literacies Introduction
2. Engagement in play
engagement in politics: Playing political video games
3. Analytical game design: Game-making as a cultural technique in a gamified society
4. Re-thinking the social documentary
5. Collapsus
or how to make players become ecological citizens
6. The broken toy tactic: Clockwork worlds and activist games
7. Video games and the engaged citizen: On the ambiguity of digital play
Part II. Ludo-epistemologies
Introduction
8. Public laboratory: Play and civic engagement
9. Sensing the air and experimenting with environmental citizenship
10. Biohacking: Playing with technology
11. Ludo-epistemology: Playing with the rules in citizen science games
12. The playful scientist: Stimulating playful communities for science practice
13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Part III. Ludo-politics
Introduction
14. On participatory politics as a game changer and the politics of participation
15. Playing with politics: Memory
orientation
and tactility
16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems
17. Permanent revolution: Occupying democracy
18. The playful city: Citizens making the smart city
19. Dissent at a distance The Janissary Collective
20. Playing with power: Casual politicking as a new frame for political analysis
About the authors
Index of names
Index of subjects







