The third and final installment (probably) of the Dungeons & Dorks trilogy drags our lovable disaster crew-The Crimson Valor, or whatever they're calling themselves now-through the unraveling edges of reality itself. Things were already weird. Then time skips started happening. Mirrors stopped reflecting. The dog barked at fate and won. Somewhere between a haunted tea party, a bardic dance-off, and a war against their own deleted pasts, the plot remembered it was, in fact, a plot-and promptly lost its mind. Elias swears someone is reading. Zibberick knows too much. Guido finally gives up saying "oh boy." And yes, everything breaks. On purpose. This is a book about endings, chaos, and the unlikely possibility that maybe-just maybe-even complete misfits can earn their name. Even if no one agrees what that name actually is.
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