This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. .
This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. .
Jentery Sayers is Associate Professor of English and Cultural, Social, and Political Thought at the University of Victoria, Canada.
Inhaltsangabe
1. Theory/Practice: Lessons Learned from Feminist Film Studies 2. #cut/paste+bleed: Entangling Feminist Affect Action and Production On and Offline 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media 4. (Cyber)Ethnographies of Contact Dialogue Friction: Connecting Building Placing and Doing 'Data ' 5. Of By and For the Internet: New Media Studies and Public Scholarship 6. Women Who Rock: Making Scenes Building Communities (Convivencia and Archivista Praxis for a Digital Era) 7. Decolonizing Digital Humanities in Theory and Practice 8. Interactive Narratives: Addressing Social and Political Trauma through New MediaISABEL 9. Wear and Care: Feminisms at a Long Maker Table 10. A Glitch in the Tower: Academia Disability and Digital Humanities 11. Game Studies for Great Justice 12. Self-Determination in Indigenous Games PART II Design Interface Interaction 13. Making Meaning Making Culture: How to Think about Technology and Cultural Reproduction 14. Contemporary and Future Spaces for Media Studies and Digital Humanities 15. Finding Fault Lines: An Approach to Speculative Design 16. Game Mechanics Experience Design and Affective Play.
1. Theory/Practice: Lessons Learned from Feminist Film Studies 2. #cut/paste+bleed: Entangling Feminist Affect Action and Production On and Offline 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media 4. (Cyber)Ethnographies of Contact Dialogue Friction: Connecting Building Placing and Doing 'Data ' 5. Of By and For the Internet: New Media Studies and Public Scholarship 6. Women Who Rock: Making Scenes Building Communities (Convivencia and Archivista Praxis for a Digital Era) 7. Decolonizing Digital Humanities in Theory and Practice 8. Interactive Narratives: Addressing Social and Political Trauma through New MediaISABEL 9. Wear and Care: Feminisms at a Long Maker Table 10. A Glitch in the Tower: Academia Disability and Digital Humanities 11. Game Studies for Great Justice 12. Self-Determination in Indigenous Games PART II Design Interface Interaction 13. Making Meaning Making Culture: How to Think about Technology and Cultural Reproduction 14. Contemporary and Future Spaces for Media Studies and Digital Humanities 15. Finding Fault Lines: An Approach to Speculative Design 16. Game Mechanics Experience Design and Affective Play.
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