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  • Format: ePub

From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The…mehr

  • Geräte: eReader
  • ohne Kopierschutz
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  • Größe: 300.85MB
Produktbeschreibung
From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.
Autorenporträt
Glenn Fabry is a British comics and fantasy artist known for his detailed, realistic work in both ink and painted colour. His notable works include Slaine (2000AD), and Preacher (Vertigo). In 1995 he won the Eisner Award for Best Cover Art.