States of Immersion Across Media (eBook, ePUB)
Bodies, Techniques, Practices
Redaktion: Bédard, Philippe; Therrien, Carl; Thain, Alanna
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States of Immersion Across Media (eBook, ePUB)
Bodies, Techniques, Practices
Redaktion: Bédard, Philippe; Therrien, Carl; Thain, Alanna
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Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.
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- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 534
- Erscheinungstermin: 1. Oktober 2025
- Englisch
- ISBN-13: 9781040772393
- Artikelnr.: 75562711
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 534
- Erscheinungstermin: 1. Oktober 2025
- Englisch
- ISBN-13: 9781040772393
- Artikelnr.: 75562711
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.







