This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.
This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
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