This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step-by-step ways, to increase exposure and confidence in game coding concepts and technical advances.
This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.
This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.
The companion material for this book is available at www.scratchpadgames.net.
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