Learn to design and create your first video game Video Game Design For Dummies is a fun and exciting roadmap to transforming your latest game idea into fully formed reality. In the book, you'll discover the theory that drives fun gaming experiences and learn about what motivates and engages players. Veteran game designer Alexia Mandeville shows you the tools, engines, and techniques that are available right now to help you design, build, test, and distribute your game. Video Game Design For Dummies is the practical, step-by-step guide that beginner and aspiring game designers have been waiting…mehr
Learn to design and create your first video game Video Game Design For Dummies is a fun and exciting roadmap to transforming your latest game idea into fully formed reality. In the book, you'll discover the theory that drives fun gaming experiences and learn about what motivates and engages players. Veteran game designer Alexia Mandeville shows you the tools, engines, and techniques that are available right now to help you design, build, test, and distribute your game. Video Game Design For Dummies is the practical, step-by-step guide that beginner and aspiring game designers have been waiting for. Inside... * Learn what makes games fun * Keep your players interested * Choose the right game engines * Test to improve and debug your game * Understand game design career paths * Design original characters, worlds, and plots * Collaborate with other designers * Plan game design and development
Alexia Mandeville is a co-founder and game designer at Bodeville, an independent studio creating narrative games. She's an Assistant Professor of Game Design at ArtCenter College of Design, a private university in Pasadena, California. She's a former Game Designer at Niantic and Meta.
Inhaltsangabe
Introduction 1 Part 1: Getting Started with Game Design 5 Chapter 1: Introducing the Art of Game Design 7 Chapter 2: Knowing Why Game Design Matters 17 Chapter 3: Overviewing the Game Design Process 33 Chapter 4: Becoming a Game Designer 43 Part 2: Exploring Game Design Elements 69 Chapter 5: Game Design Tools and Software 71 Chapter 6: Getting Into Game Mechanics 83 Chapter 7: Understanding Game Systems 99 Chapter 8: Incorporating Story in Games 119 Chapter 9: Developing an Art Style in Games 133 Chapter 10: Creating an Engaging User Experience 159 Part 3: Balancing Your Game 181 Chapter 11: What Game Balance Is 183 Chapter 12: Analyzing Feedback and Making Adjustments 197 Part 4: Designing Your Own Game 209 Chapter 13: Building Your Game Concept 211 Chapter 14: Following a Step-by-Step Game Design Process 231 Chapter 15: Finishing Your Game 247 Part 5: Publishing and Marketing Your Game 259 Chapter 16: Getting Your Game Noticed 261 Chapter 17: Publishing Your Game 283 Part 6: The Part of Tens 293 Chapter 18: Ten Game Designers You Should Know 295 Chapter 19: Ten Free Resources for Game Designers 303 Glossary 307 Index 311
Introduction 1 Part 1: Getting Started with Game Design 5 Chapter 1: Introducing the Art of Game Design 7 Chapter 2: Knowing Why Game Design Matters 17 Chapter 3: Overviewing the Game Design Process 33 Chapter 4: Becoming a Game Designer 43 Part 2: Exploring Game Design Elements 69 Chapter 5: Game Design Tools and Software 71 Chapter 6: Getting Into Game Mechanics 83 Chapter 7: Understanding Game Systems 99 Chapter 8: Incorporating Story in Games 119 Chapter 9: Developing an Art Style in Games 133 Chapter 10: Creating an Engaging User Experience 159 Part 3: Balancing Your Game 181 Chapter 11: What Game Balance Is 183 Chapter 12: Analyzing Feedback and Making Adjustments 197 Part 4: Designing Your Own Game 209 Chapter 13: Building Your Game Concept 211 Chapter 14: Following a Step-by-Step Game Design Process 231 Chapter 15: Finishing Your Game 247 Part 5: Publishing and Marketing Your Game 259 Chapter 16: Getting Your Game Noticed 261 Chapter 17: Publishing Your Game 283 Part 6: The Part of Tens 293 Chapter 18: Ten Game Designers You Should Know 295 Chapter 19: Ten Free Resources for Game Designers 303 Glossary 307 Index 311
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