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In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.…mehr

Produktbeschreibung
In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.
Autorenporträt
Professor Jackson Luis Schirigatti é Mestre em Engenharia Elétrica pela UFPR (2011), especialista em Engenharia de Negócios pela PUC-PR (2008), especialista em Tutoria e Gestão EAD pela Uniasselvi (2016) e graduado em Sistemas de Informações pela Universidade TUIUTI-PR (2004)