Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Inhaltsangabe
Introduction 1. Photosurrealism 2. Review of Math and CG Concepts
Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works
Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders
Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan
Introduction 1. Photosurrealism 2. Review of Math and CG Concepts
Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works
Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders
Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan
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