AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.
AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.
Shane Pike, PhD, is a senior lecturer in the School of Creative Arts at the Queensland University of Technology. An award-winning producer, writer, and director of theatre, his most recent works fuse traditional practices with emerging technologies. He is also a Chief Investigator on the Australian Research Council-funded project Advancing Digital Innovation in the Australian Live Performance Sector, partnering with Australia's leading performing arts institutions to develop sustainable digital strategies for the future of live arts.
Inhaltsangabe
1. Introduction: Backstory, Context and the Cases Studied 2. Historiography: A Summary of Technology and Theatre 3. Case Study 1: AR Theatre in Australia, Alex: A Play with Holograms (The Underworld Downunder) 4. Case Study 2: Immersive Theatre in Europe, Crew: VR Innovators from Belgium (What We Might Learn from More Established Tech.) 5. Case Study 3: Visionary Artists in Southeast Asia, Three Examples (Plus 1x3) from Singapore, Including Tamil Language Theatre, Traversing the Arts/Tech Nexus 6. Not Necessarily a Case Study, a Chapter with a North American Example and General Discussion of AI and Theatre 7. A Conclusion to This Book
1. Introduction: Backstory, Context and the Cases Studied 2. Historiography: A Summary of Technology and Theatre 3. Case Study 1: AR Theatre in Australia, Alex: A Play with Holograms (The Underworld Downunder) 4. Case Study 2: Immersive Theatre in Europe, Crew: VR Innovators from Belgium (What We Might Learn from More Established Tech.) 5. Case Study 3: Visionary Artists in Southeast Asia, Three Examples (Plus 1x3) from Singapore, Including Tamil Language Theatre, Traversing the Arts/Tech Nexus 6. Not Necessarily a Case Study, a Chapter with a North American Example and General Discussion of AI and Theatre 7. A Conclusion to This Book
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