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For educators and parents of young people today, this book shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more.

Produktbeschreibung
For educators and parents of young people today, this book shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more.
Autorenporträt
James Paul Gee has been featured in a variety of publications including Redbook, Child, Teacher, USA Today, Education Week, The Chicago Tribune, and more. He was formerly the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison and is now the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a founder of the Center for Games and Impact at ASU which orchestrated a national conversation on games and learning for the White House Office of Science and Technology. Described by The Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field," he is the author of What Video Games Have to Teach Us About Learning and Literacy.