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ARC Raiders emerges not just as a game but as a mirror of our own fragile age. This book explores the creation, philosophy, and human heart behind one of the most ambitious extraction shooters of our time. Moving from the storms of the surface to the quiet halls of Speranza, it uncovers the struggles of the developers who dared to build a world twice born, and the players who brought it to life with their choices, risks, and fleeting alliances. Blending storytelling with analysis, the book traces the evolution of the genre, the moral imagination beneath its tension, and the delicate craft of…mehr

Produktbeschreibung
ARC Raiders emerges not just as a game but as a mirror of our own fragile age. This book explores the creation, philosophy, and human heart behind one of the most ambitious extraction shooters of our time. Moving from the storms of the surface to the quiet halls of Speranza, it uncovers the struggles of the developers who dared to build a world twice born, and the players who brought it to life with their choices, risks, and fleeting alliances. Blending storytelling with analysis, the book traces the evolution of the genre, the moral imagination beneath its tension, and the delicate craft of survival through scraps, storms, and the companionship of a battered mechanical ally. At its core lies a simple truth echoed throughout the world of ARC Raiders: the things we create carry our soul within them, and the worlds we choose to inhabit reveal who we are becoming.
Autorenporträt
Spider Jeru is a 37-year-old storyteller with a deep love for myth-drenched cities, sky-bound worlds, and fantasy that isn't afraid to bleed a little. His writing blends noir grit, surreal wonder, and a touch of chaotic charm-whether it's exploring magical addiction in Unicorn Milk Is A Class-A Drug or unraveling ancient truths in the whimsical skies of The Mourning Tide. He writes for the dreamers, the rebels, and the kids who grew up loving strange maps in the backs of books. When he's not writing, Spider can usually be found chasing down obscure folklore, tweaking imaginary machines, or drinking too much tea.