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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.…mehr

Produktbeschreibung
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
Autorenporträt
Michael Moore is writer and filmmaker from Texas who has a love for three things: martial arts, westerns, and a great cheeseburger. Michael wrote the comic books El Gato Negro: Legacy and Team Tejas, and also wrote, directed and edited the short action films El Gato Negro: Prey and Cornered. Michael is currently writing his second novel Message in the Dark before starting on the next adventure of Jack Tarver and the Liberty Saints. He currently lives in Texas with his wife and two sons.
Rezensionen
A 'must' for any serious game programmer or designer!
-Midwest Book Review, December 2011

this work is unique in its focus. ... this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. ... Highly recommended.
-A. Chen, CHOICE, October 2011