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The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.

Produktbeschreibung
The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.
Autorenporträt
Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.