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  • Broschiertes Buch

- With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world
- No other title offers step-by-step instructions on Blender's more complex features while showcasing the unique objects and characters that can be created in Blender
- The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made
- Serious practitioners of CG
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Produktbeschreibung
- With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world

- No other title offers step-by-step instructions on Blender's more complex features while showcasing the unique objects and characters that can be created in Blender

- The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made

- Serious practitioners of CG who are interested in learning more advanced skills will be pleasantly surprised by the sophisticated coverage of Blender's fluid simulation system and all of its latest features

- Reviews the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics
Bounce, Tumble, and Splash! Simulating the Physical World with Blender 3D provides a guide to Blender's sophisticated and sometimes intimidating physics and dynamics tools. The book gives complete coverage of Blender's fluid simulation system and all of its latest features; the soft body physics simulation system, including new features for simulating cloth effects; the latest in the particle system, including upcoming features that will revolutionize the way Blender handles hair styling; and the Bullet physics engine, the physics engine for Blender's Game Engine. The Bullet physics engine handles a variety of physics simulations, including rigid body dynamics and rag doll physics, and animators can easily use its simulations outside of the game engine. The book will also cover a number of basic Blender features, such as the wave modifier, which can be very useful for simulating natural phenomena. Written in a friendly but professional tone the book will focus on practical, visual examples in full color, with clear, in-depth explanations of all the steps taken to achieve each effect, and why specific choices were made.
Autorenporträt
Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.