Scott W. Ambler
Building Object Applications that Work
Scott W. Ambler
Building Object Applications that Work
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Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.
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Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 508
- Erscheinungstermin: 17. Juli 2015
- Englisch
- Abmessung: 254mm x 178mm x 27mm
- Gewicht: 945g
- ISBN-13: 9780521648264
- ISBN-10: 0521648262
- Artikelnr.: 21095224
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 508
- Erscheinungstermin: 17. Juli 2015
- Englisch
- Abmessung: 254mm x 178mm x 27mm
- Gewicht: 945g
- ISBN-13: 9780521648264
- ISBN-10: 0521648262
- Artikelnr.: 21095224
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Part I. Introduction to Building Object Applications: 1. Where we've been before
object
oriented concepts and techniques; Part II. Object
Oriented Analysis Design, and Architecture: 2. Bubbles and lines
useful diagrams for object
oriented analysis and design; 3. Improving your design
a class
type architecture; 4. Reusing your development efforts
object
oriented patterns; 5. Development in the 90s and beyond
designing distributed object
oriented applications; Part III. Object
Oriented Construction: 6. Measuring and improving the quality of your work
object
oriented metrics; 7. Choosing an object
oriented language
comparing the leading languages; 8. Building your application
effective object
oriented construction techniques; 9. Making your application usable
object
oriented user interface design; 10. Making your objects persistent
object
orientation and databases; 11. Integrating legacy code
wrapping; Part IV. Object
oriented Testing: 12. Making sure your applications work
full life
cycle object
oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here
personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.
object
oriented concepts and techniques; Part II. Object
Oriented Analysis Design, and Architecture: 2. Bubbles and lines
useful diagrams for object
oriented analysis and design; 3. Improving your design
a class
type architecture; 4. Reusing your development efforts
object
oriented patterns; 5. Development in the 90s and beyond
designing distributed object
oriented applications; Part III. Object
Oriented Construction: 6. Measuring and improving the quality of your work
object
oriented metrics; 7. Choosing an object
oriented language
comparing the leading languages; 8. Building your application
effective object
oriented construction techniques; 9. Making your application usable
object
oriented user interface design; 10. Making your objects persistent
object
orientation and databases; 11. Integrating legacy code
wrapping; Part IV. Object
oriented Testing: 12. Making sure your applications work
full life
cycle object
oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here
personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.
Part I. Introduction to Building Object Applications: 1. Where we've been before
object
oriented concepts and techniques; Part II. Object
Oriented Analysis Design, and Architecture: 2. Bubbles and lines
useful diagrams for object
oriented analysis and design; 3. Improving your design
a class
type architecture; 4. Reusing your development efforts
object
oriented patterns; 5. Development in the 90s and beyond
designing distributed object
oriented applications; Part III. Object
Oriented Construction: 6. Measuring and improving the quality of your work
object
oriented metrics; 7. Choosing an object
oriented language
comparing the leading languages; 8. Building your application
effective object
oriented construction techniques; 9. Making your application usable
object
oriented user interface design; 10. Making your objects persistent
object
orientation and databases; 11. Integrating legacy code
wrapping; Part IV. Object
oriented Testing: 12. Making sure your applications work
full life
cycle object
oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here
personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.
object
oriented concepts and techniques; Part II. Object
Oriented Analysis Design, and Architecture: 2. Bubbles and lines
useful diagrams for object
oriented analysis and design; 3. Improving your design
a class
type architecture; 4. Reusing your development efforts
object
oriented patterns; 5. Development in the 90s and beyond
designing distributed object
oriented applications; Part III. Object
Oriented Construction: 6. Measuring and improving the quality of your work
object
oriented metrics; 7. Choosing an object
oriented language
comparing the leading languages; 8. Building your application
effective object
oriented construction techniques; 9. Making your application usable
object
oriented user interface design; 10. Making your objects persistent
object
orientation and databases; 11. Integrating legacy code
wrapping; Part IV. Object
oriented Testing: 12. Making sure your applications work
full life
cycle object
oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here
personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.