Contests are prevalent in many areas, from sports, to labor markets, to resource allocation, to crowdsourcing. Using a game-theoretic framework, this unified, comprehensive treatment pays particular attention to online applications of contest design, allowing professionals, researchers and students to learn about the theoretical principles and to test them in practice.
Contests are prevalent in many areas, from sports, to labor markets, to resource allocation, to crowdsourcing. Using a game-theoretic framework, this unified, comprehensive treatment pays particular attention to online applications of contest design, allowing professionals, researchers and students to learn about the theoretical principles and to test them in practice.
Milan Vojnovi¿ is a researcher with Microsoft Research, Cambridge, United Kingdom. He is also an affiliated lecturer at the University of Cambridge, with a courtesy appointment with the Statistical Laboratory. He obtained a Ph.D. in technical sciences from École Polytechnique Fédérale de Lausanne, Switzerland, with a thesis on resource allocation problems in internet networks. He has won several awards for his work, including the 2005 ERCIM Cor Baayen award and the 2010 ACM SIGMETRICS Rising Star Researcher Award.
Inhaltsangabe
1. Introduction and preview 2. Standard all-pay contests 3. Rank order allocation of prizes 4. Smooth allocation of prizes 5. Simultaneous contests 6. Utility sharing and social welfare 7. Sequential contests 8. Tournaments 9. Rating systems 10. Ranking methods 11. Appendices.