Kassandra Arevalo (University of the Incarnate Word), Matthew Tovar, Jingtian Li
Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint
Kassandra Arevalo (University of the Incarnate Word), Matthew Tovar, Jingtian Li
Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.
Andere Kunden interessierten sich auch für
Mastering Unreal Engine169,99 €
Ami Chopine3D Art Essentials45,99 €
Roger King (University of Colorado, Boulder, USA)3D Animation for the Raw Beginner Using Autodesk Maya 2e70,99 €
Richard Stevens (Professor, Leeds Metropolitan University, UKGame Audio Implementation111,99 €
Nicholas Bernhardt ZemanEssential Skills for 3D Modeling, Rendering, and Animation83,99 €
Richard StevensThe Game Audio Tutorial64,99 €
Renee DunlopProduction Pipeline Fundamentals for Film and Games94,99 €-
-
-
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 828
- Erscheinungstermin: 12. Januar 2021
- Englisch
- Abmessung: 229mm x 152mm x 44mm
- Gewicht: 1170g
- ISBN-13: 9780367512637
- ISBN-10: 0367512637
- Artikelnr.: 59999200
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 828
- Erscheinungstermin: 12. Januar 2021
- Englisch
- Abmessung: 229mm x 152mm x 44mm
- Gewicht: 1170g
- ISBN-13: 9780367512637
- ISBN-10: 0367512637
- Artikelnr.: 59999200
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.
Chapter 1 Maya Modeling ... 1
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Level Asset Creation ... 133
Chapter 5 Level Creation ... 189
Chapter 6 Lighting and Baking ... 243
Chapter 7 Character Modeling ... 265
Chapter 8 Character UV mapping ... 321
Chapter 9 Texture Painting ... 343
Chapter 10 Rigging ... 391
Chapter 11 Animation in Maya ... 435
Chapter 12 Unreal Character Asset Creation ... 463
Chapter 13 Basics of Programming ... 487
Chapter 14 Player Character ... 527
Chapter 15 Weapons ... 551
Chapter 16 Health and Damage ... 615
Chapter 17 Inventory and UI ... 635
Chapter 18 Security Camera ... 681
Chapter 19 Patrolling AI ... 717
Chapter 20 Boss ... 751
Chapter 21 Audio and VFX ... 769
Chapter 22 Packaging ... 785
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Level Asset Creation ... 133
Chapter 5 Level Creation ... 189
Chapter 6 Lighting and Baking ... 243
Chapter 7 Character Modeling ... 265
Chapter 8 Character UV mapping ... 321
Chapter 9 Texture Painting ... 343
Chapter 10 Rigging ... 391
Chapter 11 Animation in Maya ... 435
Chapter 12 Unreal Character Asset Creation ... 463
Chapter 13 Basics of Programming ... 487
Chapter 14 Player Character ... 527
Chapter 15 Weapons ... 551
Chapter 16 Health and Damage ... 615
Chapter 17 Inventory and UI ... 635
Chapter 18 Security Camera ... 681
Chapter 19 Patrolling AI ... 717
Chapter 20 Boss ... 751
Chapter 21 Audio and VFX ... 769
Chapter 22 Packaging ... 785
Chapter 1 Maya Modeling ... 1
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Level Asset Creation ... 133
Chapter 5 Level Creation ... 189
Chapter 6 Lighting and Baking ... 243
Chapter 7 Character Modeling ... 265
Chapter 8 Character UV mapping ... 321
Chapter 9 Texture Painting ... 343
Chapter 10 Rigging ... 391
Chapter 11 Animation in Maya ... 435
Chapter 12 Unreal Character Asset Creation ... 463
Chapter 13 Basics of Programming ... 487
Chapter 14 Player Character ... 527
Chapter 15 Weapons ... 551
Chapter 16 Health and Damage ... 615
Chapter 17 Inventory and UI ... 635
Chapter 18 Security Camera ... 681
Chapter 19 Patrolling AI ... 717
Chapter 20 Boss ... 751
Chapter 21 Audio and VFX ... 769
Chapter 22 Packaging ... 785
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Level Asset Creation ... 133
Chapter 5 Level Creation ... 189
Chapter 6 Lighting and Baking ... 243
Chapter 7 Character Modeling ... 265
Chapter 8 Character UV mapping ... 321
Chapter 9 Texture Painting ... 343
Chapter 10 Rigging ... 391
Chapter 11 Animation in Maya ... 435
Chapter 12 Unreal Character Asset Creation ... 463
Chapter 13 Basics of Programming ... 487
Chapter 14 Player Character ... 527
Chapter 15 Weapons ... 551
Chapter 16 Health and Damage ... 615
Chapter 17 Inventory and UI ... 635
Chapter 18 Security Camera ... 681
Chapter 19 Patrolling AI ... 717
Chapter 20 Boss ... 751
Chapter 21 Audio and VFX ... 769
Chapter 22 Packaging ... 785







