Matt Bower is a multi-award-winning Professor of Education and Technology who is intensely curious about innovative ways technologies can be used to advance student learning outcomes and experiences. Belinda von Mengersen is an Associate Professor of Design Technologies who explores technology's transformative potential to enrich creative, socio-critical, material, and speculative design practices.
Inhaltsangabe
1. The Critical Need for Creative Technologies Education 2. Philosophy, Theory, and Pedagogy of Technologies Education 3. Creativity and Creative Thinking 4. Systems Thinking, Design Thinking, Computational Thinking and Critical Thinking 5. Students as Creative Designers with Technology 6. Students as Multimodal Designers and Authors 7. Students as Designers with Augmented Reality 8. Students as Designers with Virtual Reality 9. Students as Designers of Digital Games 10. Students as Designers with Robotics and Control Systems 11. Students as Designers with 3D Design and Fabrication Technologies 12. Students as Makers using Technologies 13. Students as Digital Designers in Engineering 14. Inclusive Technologies Education 15. Assessment in Creative Technologies Education 16. Creative Technologies Education - Lessons Learnt and Future Directions
1. The Critical Need for Creative Technologies Education 2. Philosophy, Theory, and Pedagogy of Technologies Education 3. Creativity and Creative Thinking 4. Systems Thinking, Design Thinking, Computational Thinking and Critical Thinking 5. Students as Creative Designers with Technology 6. Students as Multimodal Designers and Authors 7. Students as Designers with Augmented Reality 8. Students as Designers with Virtual Reality 9. Students as Designers of Digital Games 10. Students as Designers with Robotics and Control Systems 11. Students as Designers with 3D Design and Fabrication Technologies 12. Students as Makers using Technologies 13. Students as Digital Designers in Engineering 14. Inclusive Technologies Education 15. Assessment in Creative Technologies Education 16. Creative Technologies Education - Lessons Learnt and Future Directions
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