Cyberpunk and Visual Culture
Herausgeber: Murphy, Graham; Schmeink, Lars
Cyberpunk and Visual Culture
Herausgeber: Murphy, Graham; Schmeink, Lars
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This book provides critical analysis and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
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This book provides critical analysis and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 328
- Erscheinungstermin: 18. Oktober 2017
- Englisch
- Abmessung: 235mm x 157mm x 22mm
- Gewicht: 627g
- ISBN-13: 9781138062900
- ISBN-10: 1138062901
- Artikelnr.: 57050423
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 328
- Erscheinungstermin: 18. Oktober 2017
- Englisch
- Abmessung: 235mm x 157mm x 22mm
- Gewicht: 627g
- ISBN-13: 9781138062900
- ISBN-10: 1138062901
- Artikelnr.: 57050423
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Graham J. Murphy is Professor with the School of English and Liberal Studies (Faculty of Business) at Seneca College (Toronto). He co-edited Beyond Cyberpunk: New Critical Perspectives with Sherryl Vint (2010), co-authored Ursula K. Le Guin: A Critical Companion with Susan M. Bernardo (2006), and authored several articles that have appeared in numerous anthologies and peer-review journals. He is an Associate Editor for Journal of the Fantastic in the Arts and sits on the editorial advisory boards of both Science Fiction Studies and Extrapolation. Lars Schmeink is Professor of Media Studies at the Institut für Kultur- und Medienmanagement, Hochschule für Musik und Theater (Hamburg) and is currently the president of the Gesellschaft für Fantastikforschung (Association for Research in the Fantastic). He is the German section editor for media in the Open Library of the Humanities, the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016), and has published in Science Fiction Studies, Science Fiction Film and Television and Journal for the Fantastic in the Arts.
Scott Bukatman
Foreword: Cyberpunk and its Visual Vicissitudes
Graham J. Murphy and Lars Schmeink
Introduction: The Visuality and Virtuality of Cyberpunk
I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and
back again)
1. Christian Hviid Mortensen
Beyond the Heroics of Gonzo-Journalism in Transmetropolitan
2. Timothy Wilcox
Embodying Failures of the Imagination: Defending the Posthuman in
The Surrogates
3. Graham J. Murphy
Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids
Dream of Electric Sheep?
4. Stina Attebery and Josh Pearson
"Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion
in Cyberpunk 2020
5. Pawel Frelik
"Silhouettes of Strange Illuminated Mannequins": Cyberpunk's
Incarnations of Light
II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk
(and back again)
6. Christopher McGunnigle
"My Targeting System is a Little Messed Up": The Cyborg Gaze in the
RoboCop Media Franchise
7. Ryan J. Cox
Kusanagi's Body: Dualism and the Performance of Identity in Ghost in
the Shell and Stand Alone Complex
8. Mark R. Johnson
The History of Cyberspace Aesthetics in Video Games
9. Stephen Joyce
Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus
Ex: Human Revolution
10. Jenna Ng and Jamie Macdonald
"We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs
III: "Emerging World Orders"; or, Cyberpunk as Science Fiction
Realism
11. Evan Torner
1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision
12. Mark Bould
Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things
13. Anna McFarlane
Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange
Days and Zero Dark Thirty
14. Sherryl Vint
Cyberwar: The Convergence of Virtual and Material Battlefields in
Cyberpunk Cinema
15. Lars Schmeink
Afterthoughts: Cyberpunk Engagements with Countervisuality
Foreword: Cyberpunk and its Visual Vicissitudes
Graham J. Murphy and Lars Schmeink
Introduction: The Visuality and Virtuality of Cyberpunk
I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and
back again)
1. Christian Hviid Mortensen
Beyond the Heroics of Gonzo-Journalism in Transmetropolitan
2. Timothy Wilcox
Embodying Failures of the Imagination: Defending the Posthuman in
The Surrogates
3. Graham J. Murphy
Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids
Dream of Electric Sheep?
4. Stina Attebery and Josh Pearson
"Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion
in Cyberpunk 2020
5. Pawel Frelik
"Silhouettes of Strange Illuminated Mannequins": Cyberpunk's
Incarnations of Light
II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk
(and back again)
6. Christopher McGunnigle
"My Targeting System is a Little Messed Up": The Cyborg Gaze in the
RoboCop Media Franchise
7. Ryan J. Cox
Kusanagi's Body: Dualism and the Performance of Identity in Ghost in
the Shell and Stand Alone Complex
8. Mark R. Johnson
The History of Cyberspace Aesthetics in Video Games
9. Stephen Joyce
Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus
Ex: Human Revolution
10. Jenna Ng and Jamie Macdonald
"We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs
III: "Emerging World Orders"; or, Cyberpunk as Science Fiction
Realism
11. Evan Torner
1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision
12. Mark Bould
Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things
13. Anna McFarlane
Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange
Days and Zero Dark Thirty
14. Sherryl Vint
Cyberwar: The Convergence of Virtual and Material Battlefields in
Cyberpunk Cinema
15. Lars Schmeink
Afterthoughts: Cyberpunk Engagements with Countervisuality
Scott Bukatman
Foreword: Cyberpunk and its Visual Vicissitudes
Graham J. Murphy and Lars Schmeink
Introduction: The Visuality and Virtuality of Cyberpunk
I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and
back again)
1. Christian Hviid Mortensen
Beyond the Heroics of Gonzo-Journalism in Transmetropolitan
2. Timothy Wilcox
Embodying Failures of the Imagination: Defending the Posthuman in
The Surrogates
3. Graham J. Murphy
Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids
Dream of Electric Sheep?
4. Stina Attebery and Josh Pearson
"Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion
in Cyberpunk 2020
5. Pawel Frelik
"Silhouettes of Strange Illuminated Mannequins": Cyberpunk's
Incarnations of Light
II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk
(and back again)
6. Christopher McGunnigle
"My Targeting System is a Little Messed Up": The Cyborg Gaze in the
RoboCop Media Franchise
7. Ryan J. Cox
Kusanagi's Body: Dualism and the Performance of Identity in Ghost in
the Shell and Stand Alone Complex
8. Mark R. Johnson
The History of Cyberspace Aesthetics in Video Games
9. Stephen Joyce
Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus
Ex: Human Revolution
10. Jenna Ng and Jamie Macdonald
"We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs
III: "Emerging World Orders"; or, Cyberpunk as Science Fiction
Realism
11. Evan Torner
1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision
12. Mark Bould
Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things
13. Anna McFarlane
Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange
Days and Zero Dark Thirty
14. Sherryl Vint
Cyberwar: The Convergence of Virtual and Material Battlefields in
Cyberpunk Cinema
15. Lars Schmeink
Afterthoughts: Cyberpunk Engagements with Countervisuality
Foreword: Cyberpunk and its Visual Vicissitudes
Graham J. Murphy and Lars Schmeink
Introduction: The Visuality and Virtuality of Cyberpunk
I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and
back again)
1. Christian Hviid Mortensen
Beyond the Heroics of Gonzo-Journalism in Transmetropolitan
2. Timothy Wilcox
Embodying Failures of the Imagination: Defending the Posthuman in
The Surrogates
3. Graham J. Murphy
Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids
Dream of Electric Sheep?
4. Stina Attebery and Josh Pearson
"Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion
in Cyberpunk 2020
5. Pawel Frelik
"Silhouettes of Strange Illuminated Mannequins": Cyberpunk's
Incarnations of Light
II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk
(and back again)
6. Christopher McGunnigle
"My Targeting System is a Little Messed Up": The Cyborg Gaze in the
RoboCop Media Franchise
7. Ryan J. Cox
Kusanagi's Body: Dualism and the Performance of Identity in Ghost in
the Shell and Stand Alone Complex
8. Mark R. Johnson
The History of Cyberspace Aesthetics in Video Games
9. Stephen Joyce
Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus
Ex: Human Revolution
10. Jenna Ng and Jamie Macdonald
"We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs
III: "Emerging World Orders"; or, Cyberpunk as Science Fiction
Realism
11. Evan Torner
1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision
12. Mark Bould
Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things
13. Anna McFarlane
Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange
Days and Zero Dark Thirty
14. Sherryl Vint
Cyberwar: The Convergence of Virtual and Material Battlefields in
Cyberpunk Cinema
15. Lars Schmeink
Afterthoughts: Cyberpunk Engagements with Countervisuality







