Rent's due. The desert doesn't care. In the Desert Raid ruin, stamina drains fast and timing is everything. Jace needs one clean E-rank to keep a roof over the party's heads. The dunes have other ideas. The Desert Raid ruin burns stamina like kindling-every sprint taxes your lungs, every sloppy dodge costs you later. Time your moves right and the team can cash those perfect moments into burst plays that flip a bad fight on its head. Good thing Mira (cat-eyed rogue) lives for pressure plates, Elara's light keeps heat and panic off the squad, and a fennec-eared runner named Nadiya hears danger in the sand before it surfaces. Antlion sinks. Bone-chime keys. Sun-beam corridors that melt steel, and a Scarab Colossus that turns the arena into a rolling boulder run. The Bright Lances show up with a scribe and a salvage writ; Jace shows up with a plan and the nerve to spend it when it counts. Expect dungeon dopamine, sharp tactics, a new beastkin waifu, and LitRPG progression, tight, fast, and lethal if you blink.
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