Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
Herausgeber: Hussain, Talib S; Coleman, Susan L
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
Herausgeber: Hussain, Talib S; Coleman, Susan L
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Andere Kunden interessierten sich auch für
Colleen MacklinGames, Design and Play60,99 €
Deborah ToddGame Design77,99 €
Maithili DhuleBeginning Game Development with Godot42,99 €
Ryen W WhiteInteractions with Search Systems58,99 €
Abhilash MajumderDeep Reinforcement Learning in Unity57,99 €
Daniel IlettBuilding Quality Shaders for Unity(r)47,99 €
Games and Learning Alliance98,99 €-
-
-
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 568
- Erscheinungstermin: 10. November 2014
- Englisch
- Abmessung: 254mm x 178mm x 36mm
- Gewicht: 1225g
- ISBN-13: 9781107051744
- ISBN-10: 1107051746
- Artikelnr.: 41644940
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 568
- Erscheinungstermin: 10. November 2014
- Englisch
- Abmessung: 254mm x 178mm x 36mm
- Gewicht: 1225g
- ISBN-13: 9781107051744
- ISBN-10: 1107051746
- Artikelnr.: 41644940
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.







