Designing for Learning in a Networked World
Herausgeber: Bonderup Dohn, Nina
Designing for Learning in a Networked World
Herausgeber: Bonderup Dohn, Nina
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Designing for Learning in a Networked World discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society.
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Designing for Learning in a Networked World discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 304
- Erscheinungstermin: 10. Oktober 2019
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 465g
- ISBN-13: 9780367408244
- ISBN-10: 0367408244
- Artikelnr.: 58053709
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 304
- Erscheinungstermin: 10. Oktober 2019
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 465g
- ISBN-13: 9780367408244
- ISBN-10: 0367408244
- Artikelnr.: 58053709
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Nina Bonderup Dohn is Associate Professor in the Department of Design and Communication at the University of Southern Denmark.
Part 1. Common framework
Chapter 1. Introduction: competence demands in today's networked world
Chapter 2. Design in educational research - clarifying conceptions and
presuppositions
Chapter 3. Networked learning in a networked world
Chapter 4. Assessing network technologies for learning
Part 2. Skills for a networked world
Chapter 5. Teaching in a networked world - skills, knowledge and beliefs
Chapter 6. Participatory skills for learning in a networked world
Chapter 7. Facilitating participation: Redefinition of library competence
in a networked world
Chapter 8. Digital literacy - cognitive strategies, genre skills and
situated practice
Chapter 9. Computational Literacy skill set - an incremental approach
Part 3. Case studies: designing for developing skills in a networked world
Chapter 10. Guided tinkering as a design for learning programming
Chapter 11. Designing for transition from day-care to school
Chapter 12. Design principles for designing simulated social practices
Chapter 13. Guidance practices for citizens' interactions with e-government
solutions
Chapter 14. Intermediaries and intermediating tools as instruments for
digital literacy in Bangladesh
Chapter 15. Conclusion: designing for learning in a networked world
Chapter 1. Introduction: competence demands in today's networked world
Chapter 2. Design in educational research - clarifying conceptions and
presuppositions
Chapter 3. Networked learning in a networked world
Chapter 4. Assessing network technologies for learning
Part 2. Skills for a networked world
Chapter 5. Teaching in a networked world - skills, knowledge and beliefs
Chapter 6. Participatory skills for learning in a networked world
Chapter 7. Facilitating participation: Redefinition of library competence
in a networked world
Chapter 8. Digital literacy - cognitive strategies, genre skills and
situated practice
Chapter 9. Computational Literacy skill set - an incremental approach
Part 3. Case studies: designing for developing skills in a networked world
Chapter 10. Guided tinkering as a design for learning programming
Chapter 11. Designing for transition from day-care to school
Chapter 12. Design principles for designing simulated social practices
Chapter 13. Guidance practices for citizens' interactions with e-government
solutions
Chapter 14. Intermediaries and intermediating tools as instruments for
digital literacy in Bangladesh
Chapter 15. Conclusion: designing for learning in a networked world
Part 1. Common framework
Chapter 1. Introduction: competence demands in today's networked world
Chapter 2. Design in educational research - clarifying conceptions and
presuppositions
Chapter 3. Networked learning in a networked world
Chapter 4. Assessing network technologies for learning
Part 2. Skills for a networked world
Chapter 5. Teaching in a networked world - skills, knowledge and beliefs
Chapter 6. Participatory skills for learning in a networked world
Chapter 7. Facilitating participation: Redefinition of library competence
in a networked world
Chapter 8. Digital literacy - cognitive strategies, genre skills and
situated practice
Chapter 9. Computational Literacy skill set - an incremental approach
Part 3. Case studies: designing for developing skills in a networked world
Chapter 10. Guided tinkering as a design for learning programming
Chapter 11. Designing for transition from day-care to school
Chapter 12. Design principles for designing simulated social practices
Chapter 13. Guidance practices for citizens' interactions with e-government
solutions
Chapter 14. Intermediaries and intermediating tools as instruments for
digital literacy in Bangladesh
Chapter 15. Conclusion: designing for learning in a networked world
Chapter 1. Introduction: competence demands in today's networked world
Chapter 2. Design in educational research - clarifying conceptions and
presuppositions
Chapter 3. Networked learning in a networked world
Chapter 4. Assessing network technologies for learning
Part 2. Skills for a networked world
Chapter 5. Teaching in a networked world - skills, knowledge and beliefs
Chapter 6. Participatory skills for learning in a networked world
Chapter 7. Facilitating participation: Redefinition of library competence
in a networked world
Chapter 8. Digital literacy - cognitive strategies, genre skills and
situated practice
Chapter 9. Computational Literacy skill set - an incremental approach
Part 3. Case studies: designing for developing skills in a networked world
Chapter 10. Guided tinkering as a design for learning programming
Chapter 11. Designing for transition from day-care to school
Chapter 12. Design principles for designing simulated social practices
Chapter 13. Guidance practices for citizens' interactions with e-government
solutions
Chapter 14. Intermediaries and intermediating tools as instruments for
digital literacy in Bangladesh
Chapter 15. Conclusion: designing for learning in a networked world







