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Despite the fact that older adults constitute an ever-growing proportion of the technology-using population, they have often been overlooked when researchers study the habits, abilities, and needs of various user groups. Similarly, many developers and researchers come up short when trying to create new technologies, devices, and interfaces that will satisfy a more general user profile. User study participants have tended to be younger, physically and cognitively fit, and technologically savvy. In Designing User Interfaces for an Aging Population, Second Edition, the authors present the…mehr

Produktbeschreibung
Despite the fact that older adults constitute an ever-growing proportion of the technology-using population, they have often been overlooked when researchers study the habits, abilities, and needs of various user groups. Similarly, many developers and researchers come up short when trying to create new technologies, devices, and interfaces that will satisfy a more general user profile. User study participants have tended to be younger, physically and cognitively fit, and technologically savvy. In Designing User Interfaces for an Aging Population, Second Edition, the authors present the demographics of older adults as a broad group, and describe general sensory, cognitive, physical, and emotional characteristics of older adults. Each age-related characteristic is linked to its potential impact on older adults’ use of digital technology, with examples of problematic technology designs. To improve the user satisfaction, success, and overall experience of using (digital) technology, the authors offer specific design guidelines. These guidelines have been derived from the findings and evidence presented in hundreds of research studies. The studies are sourced from around the world, and address a wide range of study participants and technologies. The second edition is thoroughly updated, including examples, guidelines, and case studies to reflect recent developments in the areas of AI, Robotics, Speech Recognition, and other relevant emerging technologies. Readers will benefit from learning: demographics of users of digital technology; age-related factors affecting ability to use digital technology; common design issues that decrease usability for older adults; guidelines that can help designers avoid these common pitfalls; methods for working with older adults on research and design projects.
Autorenporträt
Jeff Johnson is an Assistant Professor of Computer Science at the University of San Francisco. He is also a principal at Wiser Usability, a consultancy focused on elder usability. After earning B.A. and Ph.D. degrees from Yale and Stanford, he worked as a UI designer, implementer, manager, usability tester, and researcher at Cromemco, Xerox, US West, Hewlett-Packard, and Sun. He has taught at Stanford, Mills, and the University of Canterbury. He is a member of the ACM SIGCHI Academy and a recipient of SIGCHI's Lifetime Achievement in Practice Award. He has authored articles on a variety of topics in HCI, as well as the books GUI Bloopers (1st and 2nd eds.), Web Bloopers, Designing with the Mind in Mind (1st and 2nd eds.), Conceptual Models: Core to Good Design (with Austin Henderson), and Designing User Interfaces for an Aging Population (with Kate Finn).
Rezensionen
"In the past decade research on the different needs of older users and the ways that user interfaces can be designed to suit older people has expanded considerably. Johnson and Finn have gathered this research to create a valuable and readable guide towards the art of designing for older people." -Dan Hawthorne, UNITEC Institute of Technology, information Systems and Computing Department (New Zealand)