Dreamweaver's Compass In a world where dreams are the last frontier, and the most dangerous weapon, Elara Wintershield is running out of time. When her brother vanishes inside the Dreamscape, a collapsing realm that feeds on memory and fear, Elara must follow his echo through shifting realities and the ruins of sleeping minds. Armed with a compass that points not north, but toward truth, Elara discovers that dreams aren't just reflections, they're battlefields. The Dreamweavers once protected those realms; now, something darker has taken their place. To save her brother, Elara must face the…mehr
Dreamweaver's Compass In a world where dreams are the last frontier, and the most dangerous weapon, Elara Wintershield is running out of time. When her brother vanishes inside the Dreamscape, a collapsing realm that feeds on memory and fear, Elara must follow his echo through shifting realities and the ruins of sleeping minds. Armed with a compass that points not north, but toward truth, Elara discovers that dreams aren't just reflections, they're battlefields. The Dreamweavers once protected those realms; now, something darker has taken their place. To save her brother, Elara must face the nightmare that hunts her, uncover the secret buried in her bloodline, and decide how much of her soul she's willing to lose. Dreamweaver's Compass is a visceral YA fantasy of light and shadow, where every dream has a price, every truth cuts deep, and waking up may be the hardest thing of all. Perfect for readers of Neil Gaiman, Leigh Bardugo, and Suzanne Collins.
Frank Paul Hill is a multidisciplinary creator whose work bridges art, history, and storytelling. A Marine Corps veteran and former medical illustrator, Hill built a career that spans industrial design, set construction for major film studios, and large-scale federal project management. Raised in Italy, he studied art restoration and art history before working for institutions like the University of Alabama Birmingham and Southern Living magazine. His design expertise extended to Sea Ray Boats, Disney, and Sea World, and his craftsmanship has appeared in films such as Die Hard, Lethal Weapon, Cocoon, and Cop and a Half. Through his creative imprint, Taller Tales LLC, Hill writes across genres, young adult dystopian, historical, fantasy, and supernatural fiction, building emotionally charged, symbol-rich narratives that blend myth, psychology, and rebellion. His flagship works include Dreamweaver's Compass, The ARCHIVE Series, The Obedience Protocol Saga, and The Dreamglass Vault, along with literary projects like The Gospels of Glass and The Hellfighter's Promise. His stories are known for their moral tension, psychological realism, and cinematic style, equal parts grit and grace. Hill's artistic and technical background gives his writing a tactile authenticity: the same precision he brought to designing real structures he now applies to building imagined ones. His themes, resilience, memory, and redemption-reflect a lifetime of crossing disciplines and borders, creating fiction that challenges systems and honors the human spirit.
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