Thomas D Parsons
Ethical Challenges in Digital Psychology and Cyberpsychology
Thomas D Parsons
Ethical Challenges in Digital Psychology and Cyberpsychology
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- Produkterinnerung
Explores the ethical issues of cyberpsychology research and praxes, which arise in algorithmically paired people and technologies.
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Explores the ethical issues of cyberpsychology research and praxes, which arise in algorithmically paired people and technologies.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 356
- Erscheinungstermin: 14. November 2019
- Englisch
- Abmessung: 239mm x 160mm x 32mm
- Gewicht: 490g
- ISBN-13: 9781108451031
- ISBN-10: 1108451039
- Artikelnr.: 56397886
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 356
- Erscheinungstermin: 14. November 2019
- Englisch
- Abmessung: 239mm x 160mm x 32mm
- Gewicht: 490g
- ISBN-13: 9781108451031
- ISBN-10: 1108451039
- Artikelnr.: 56397886
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Thomas D. Parsons is Director of the NetDragon Digital Research Centre and the Computational Neuropsychology and Simulation (CNS) Lab at University of North Texas (UNT). He is full Professor at UNT and a clinical neuropsychologist. In addition to his patents for eHarmony.com's Matching System, he has invented and validated several virtual environments.
Part I. Introduction: 1. Cyberpsychology theory and praxes: Ethical and
methodological considerations; 2. Ethical approaches to cyberpsychology; 3.
Digital and extended selves in cyberspace; 4. Neuroethics and the future of
cyberpsychology; Part II. Ethical Cyberpsychology Research and
Interventions with Special Populations: 5. Cyberlearning and ethical
considerations for using technology with children; 6. Cyberpsychology,
aging, and gerontechnology; 7. Problematic Internet use, online gambling,
smartphones, and videogames; 8. Telepsychology and the ethical delivery of
eTherapy; Part III. Ethical Issues in Social Media and Internet Research:
9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!;
10. Social media ethics Section 2: Ethical research with social media; 11.
Social media ethics Section 3: Digital Citizenship; Part IV. Applied
Ethical Considerations: 12. Virtual reality ethics; 13. Videogames,
videogamers, and the ethics of videogame design.
methodological considerations; 2. Ethical approaches to cyberpsychology; 3.
Digital and extended selves in cyberspace; 4. Neuroethics and the future of
cyberpsychology; Part II. Ethical Cyberpsychology Research and
Interventions with Special Populations: 5. Cyberlearning and ethical
considerations for using technology with children; 6. Cyberpsychology,
aging, and gerontechnology; 7. Problematic Internet use, online gambling,
smartphones, and videogames; 8. Telepsychology and the ethical delivery of
eTherapy; Part III. Ethical Issues in Social Media and Internet Research:
9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!;
10. Social media ethics Section 2: Ethical research with social media; 11.
Social media ethics Section 3: Digital Citizenship; Part IV. Applied
Ethical Considerations: 12. Virtual reality ethics; 13. Videogames,
videogamers, and the ethics of videogame design.
Part I. Introduction: 1. Cyberpsychology theory and praxes: Ethical and
methodological considerations; 2. Ethical approaches to cyberpsychology; 3.
Digital and extended selves in cyberspace; 4. Neuroethics and the future of
cyberpsychology; Part II. Ethical Cyberpsychology Research and
Interventions with Special Populations: 5. Cyberlearning and ethical
considerations for using technology with children; 6. Cyberpsychology,
aging, and gerontechnology; 7. Problematic Internet use, online gambling,
smartphones, and videogames; 8. Telepsychology and the ethical delivery of
eTherapy; Part III. Ethical Issues in Social Media and Internet Research:
9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!;
10. Social media ethics Section 2: Ethical research with social media; 11.
Social media ethics Section 3: Digital Citizenship; Part IV. Applied
Ethical Considerations: 12. Virtual reality ethics; 13. Videogames,
videogamers, and the ethics of videogame design.
methodological considerations; 2. Ethical approaches to cyberpsychology; 3.
Digital and extended selves in cyberspace; 4. Neuroethics and the future of
cyberpsychology; Part II. Ethical Cyberpsychology Research and
Interventions with Special Populations: 5. Cyberlearning and ethical
considerations for using technology with children; 6. Cyberpsychology,
aging, and gerontechnology; 7. Problematic Internet use, online gambling,
smartphones, and videogames; 8. Telepsychology and the ethical delivery of
eTherapy; Part III. Ethical Issues in Social Media and Internet Research:
9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!;
10. Social media ethics Section 2: Ethical research with social media; 11.
Social media ethics Section 3: Digital Citizenship; Part IV. Applied
Ethical Considerations: 12. Virtual reality ethics; 13. Videogames,
videogamers, and the ethics of videogame design.