This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance and wellbeing of esports players, as well as the marketing, media and venue strategies that can keep fans engaged across the life course.
This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance and wellbeing of esports players, as well as the marketing, media and venue strategies that can keep fans engaged across the life course.
Hee Jung Hong is Associate Professor in Sport at the University of Stirling, UK. Her research interests include career transitions in sport, dual careers of athletes, athletes' career development and management, athletes' welfare and wellbeing, and the application of sport psychology in esports. Sungkyung Kim is Assistant Professor in Sport Management at the University of Stirling, UK. He has two primary areas of research that address contemporary challenges in public policy and consumer behaviour. The first strand of research focuses on policy public relations and the second centres on technology adoption to understand consumer behaviours.
Inhaltsangabe
Part I: Esports in Sport Psychology 1. Introduction to Esports 2. Parental Involvement Support and Pressure for Esports Players 3. Life Skills Development and Transfer in Esports 4. Esports Players' Physical and Mental Wellbeing 5. Career Transition Out of Esports Part II: Esports in Sport Marketing 6. Understanding Motivations for Streaming and Viewing for Esports Live Streaming 7. Esports Event Venue Marketing 8. Esports Fan Behaviour: Multiple Identifications 9. Sponsorship in Esports 10. Market Segmentation: Silver Marketing and Women-centric Marketing Conclusion
Part I: Esports in Sport Psychology 1. Introduction to Esports 2. Parental Involvement Support and Pressure for Esports Players 3. Life Skills Development and Transfer in Esports 4. Esports Players' Physical and Mental Wellbeing 5. Career Transition Out of Esports Part II: Esports in Sport Marketing 6. Understanding Motivations for Streaming and Viewing for Esports Live Streaming 7. Esports Event Venue Marketing 8. Esports Fan Behaviour: Multiple Identifications 9. Sponsorship in Esports 10. Market Segmentation: Silver Marketing and Women-centric Marketing Conclusion
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