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  • Broschiertes Buch

This book empowers all language and literacy teachers and researchers.
It:
frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.
levels up the reader's ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.
features hundreds of practical examples from our decades of successful teaching and research
balances theory, research, and practice
critiques gamification and game-based learning; don't trick, be ludic
includes two rigorous courses for readers to 1) create lesson plans, and 2)
…mehr

Produktbeschreibung
This book empowers all language and literacy teachers and researchers.

It:

frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.

levels up the reader's ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.

features hundreds of practical examples from our decades of successful teaching and research

balances theory, research, and practice

critiques gamification and game-based learning; don't trick, be ludic

includes two rigorous courses for readers to 1) create lesson plans, and 2) evaluate and share their teaching

is playful: memes, jokes, anecdotes, successes, and failures

is humanistic: teachers and students before tech

is inclusive: ludic language pedagogy examples for various contexts

is diverse in terms of its focus on games, literacy skills, pedagogical approaches, students, teachers, and researchers

is supportive: The book is integrated with our community

bridges the research-practice divide
Autorenporträt
Jonathan deHaan (Associate Professor, University of Shizuoka) looks at life through a literacy lens. He tries to apply what he's experienced and learned about games, play, and language (and a bit of life) to his teaching. He used to hype video games; not anymore. He's working to make himself obsolete through his "Game Terakoya" playground.

James York plays with many things. Games, taiko, techno, code, and pedagogy. His son is much better than him at Smash Bros., but they both like playing online together. One of his proudest gaming moments is defeating Towerfall Ascensions on Legendary difficulty. He's designed a few small games and hopes to have his first game (about Japanese politeness levels) published soon. He works at Meiji University, Tokyo, where he teaches and researches the intersection of games and play in educational contexts.
Rezensionen
From interactive strategies to playful techniques, this book is your passport to a rich adventure of literacy teaching. Whether you are a teacher or researcher, prepare to be inspired and entertained as you discover the intersection of play and games, literacy and language education. With tons of practical details, this is a perfect guide for teachers to find SPACE for their students to play! Matthew Farber Associate Professor, University of Northern Colorado; author, Gaming SEL.