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This book empowers all language and literacy teachers and researchers.
It:
frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.
levels up the reader's ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.
features hundreds of practical examples from our decades of successful teaching and research
balances theory, research, and practice
critiques gamification and game-based learning; don't trick, be ludic
includes two rigorous courses for readers to 1) create lesson plans, and 2)…mehr
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This book empowers all language and literacy teachers and researchers.
It:
frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.
levels up the reader's ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.
features hundreds of practical examples from our decades of successful teaching and research
balances theory, research, and practice
critiques gamification and game-based learning; don't trick, be ludic
includes two rigorous courses for readers to 1) create lesson plans, and 2) evaluate and share their teaching
is playful: memes, jokes, anecdotes, successes, and failures
is humanistic: teachers and students before tech
is inclusive: ludic language pedagogy examples for various contexts
is diverse in terms of its focus on games, literacy skills, pedagogical approaches, students, teachers, and researchers
is supportive: The book is integrated with our community
bridges the research-practice divide
It:
frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.
levels up the reader's ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.
features hundreds of practical examples from our decades of successful teaching and research
balances theory, research, and practice
critiques gamification and game-based learning; don't trick, be ludic
includes two rigorous courses for readers to 1) create lesson plans, and 2) evaluate and share their teaching
is playful: memes, jokes, anecdotes, successes, and failures
is humanistic: teachers and students before tech
is inclusive: ludic language pedagogy examples for various contexts
is diverse in terms of its focus on games, literacy skills, pedagogical approaches, students, teachers, and researchers
is supportive: The book is integrated with our community
bridges the research-practice divide
Produktdetails
- Produktdetails
- Ludic Scholarship 1
- Verlag: Peter Lang
- Artikelnr. des Verlages: X67596
- Seitenzahl: 600
- Erscheinungstermin: Dezember 2024
- Englisch
- Abmessung: 33mm x 152mm x 229mm
- Gewicht: 902g
- ISBN-13: 9781636675961
- Artikelnr.: 71512331
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Ludic Scholarship 1
- Verlag: Peter Lang
- Artikelnr. des Verlages: X67596
- Seitenzahl: 600
- Erscheinungstermin: Dezember 2024
- Englisch
- Abmessung: 33mm x 152mm x 229mm
- Gewicht: 902g
- ISBN-13: 9781636675961
- Artikelnr.: 71512331
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Jonathan deHaan (Associate Professor, University of Shizuoka) looks at life through a literacy lens. He tries to apply what he's experienced and learned about games, play, and language (and a bit of life) to his teaching. He used to hype video games; not anymore. He's working to make himself obsolete through his "Game Terakoya" playground.
James York plays with many things. Games, taiko, techno, code, and pedagogy. His son is much better than him at Smash Bros., but they both like playing online together. One of his proudest gaming moments is defeating Towerfall Ascensions on Legendary difficulty. He's designed a few small games and hopes to have his first game (about Japanese politeness levels) published soon. He works at Meiji University, Tokyo, where he teaches and researches the intersection of games and play in educational contexts.
James York plays with many things. Games, taiko, techno, code, and pedagogy. His son is much better than him at Smash Bros., but they both like playing online together. One of his proudest gaming moments is defeating Towerfall Ascensions on Legendary difficulty. He's designed a few small games and hopes to have his first game (about Japanese politeness levels) published soon. He works at Meiji University, Tokyo, where he teaches and researches the intersection of games and play in educational contexts.
Chapter 1: An Invitation to Play
Dear Reader
To teachers
To researchers and other folks in the audience
On the "Goldilocks tone"
Interstitial notes
How we'll play together in this book
Chapter 2: Constraints and play in education
Chapter 3: What is Ludic Language Pedagogy?
Chapter 4: Level up your ludic literacy
Chapter 5: Level up your language literacy
Chapter 6: Level up your pedagogy literacy
Chapter 7: Make your ludic language pedagogy
Chapter 8: Assess and share your ludic language pedagogy
Chapter 9: Coda
Author introductions
Hi! I'm James. I'm a teacher.
Hi! I'm James. I'm also a researcher.
Hi, I'm Jonathan. I'm a teacher.
Hi, I'm Jonathan. I'm also a researcher.
Chapter 2: Constraints and play in education
On finding the "freedom to play"
Why play?
STEP 1: Know your constraints
Schools as factories
The tyranny of testing
The epitome of the factory model
Datafication
Grades
Gamification
Learnification of education
Technology replacing teachers?
Pause: Can we REALLY play in schools?
From factories to playgrounds
From grades to portfolios
From single to many goals
From "all work no play" to a healthy work-play balance
But what about cram schools?
Wrap up
STEP 2: Understand the "ways to play"
Play is gratifying
Contemporary literacy education angle
Playful education angle
Progressive pedagogy angle
Rewilding the classroom
We need SPACE to play!
STEP 3: Build your playground(s)
Pedagogy is play
STEP 4: Let students play
Short examples of how we have created freedom to play
Ludic students
STEP 5: Share your playgrounds
Part 1: Focus on your playground
Part 2: Share and connect your playground to other playgrounds
Chapter 3: What is Ludic Language Pedagogy?
The Ludic
Gaming literacy as an imperative
Ludic: the terminology
Ludic as a pedagogical framing device
Ludic in objects and you
The Language
Language is play
The Pedagogy
Pedagogy is play
The dangers of "ludic-like" approaches to teaching
Diversify more Be more inclusive Matter more
Ludic
Literacy
Pedagogy
Wrapping up
Want to know more?
Chapter 4: Level up your ludic literacy
Introduction
1. Ludic objects
2. Ludic in you!
Ludic as playing within constraints
Wrap-up
Section 1: Play
Type A: Ludic in you -- Being playful
Type B: Ludic Objects -- Playful things
Section 2: Learn about
Questions to Level Up Your Ludic Literacy -- Introduction
Questions to Level Up Your Ludic Literacy
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Understand The Known
Application Step 2: Understand the new
Section 4: Yeet
Roleplays
Identity play
Outdoor Play
Board games and card games
Word games
Drama
Improvise and imagine
Storytelling
Digital games
Debate
Make things together
Chapter 5: Level up your language literacy
Introduction
Section 1: Play with some language and literacy
Step 1: Focus on the words in the rules of the game
Step 2: Focus on the words while playing the game
Step 3: Focus on words in the world about the game
Section 2: Learn more about language and literacy
1: Games are language
2: Literacy is more than reading and writing
3: Literacy is more than vocabulary
4: Literacy is genre
5: Literacy is social and cultural
6: Literacy is multimodal
7: Literacy is participation
8: Literacy is everything; everything is a literacy
9: The Pedagogy of Multiliteracies
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Explore words and the world by learning and teaching
Application Step 2: How do you teach language and literacy?
Section 4: Yeet
Chapter 6: Level up your pedagogy literacy
Introduction
Pedagogy is a literacy
Section 1: Play with some pedagogy
Step 1: A word game
Step 2: A different word game
Step 3: Yet another word game
Section 2: Learn more about Pedagogy
SPACE for pedagogy
Methods
Materials
Mediation
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Get your LLP kitchen in order
Are you missing any ingredients?
Express your LLP kitchen
Sequence some delicious MMM into an idea
Section 4: Yeet
More Methods
More Materials
More Mediation
Chapter 7: Make your ludic language pedagogy
Short introduction
STEP 1: What do you teach?
STEP 2: What are your constraints?
STEP 3: Who are your students?
Overview of the above
STEP 4: How will you teach?
Build your playground
Lesson template (for the REALLY stuck)
Chapter 8: Assess and sharing your ludic language pedagogy
Introduction
Section 1: Assessing your ludic language pedagogy
Step 1: "What should I research?"
Step 2: "How do I assess my ludic language pedagogy?"
Step 3: Where do I stick these thermometers?
Step 4: Research templates (combine your LLP lesson plan with some thermometers)
Step 5: A few research tips
Would you like to learn more? (Some recommended reading)
Section 2: Sharing your ludic language pedagogy
1: What to share?
2: Where to share?
3: How to share in the Ludic Language Pedagogy Journal?
Dear Reader
To teachers
To researchers and other folks in the audience
On the "Goldilocks tone"
Interstitial notes
How we'll play together in this book
Chapter 2: Constraints and play in education
Chapter 3: What is Ludic Language Pedagogy?
Chapter 4: Level up your ludic literacy
Chapter 5: Level up your language literacy
Chapter 6: Level up your pedagogy literacy
Chapter 7: Make your ludic language pedagogy
Chapter 8: Assess and share your ludic language pedagogy
Chapter 9: Coda
Author introductions
Hi! I'm James. I'm a teacher.
Hi! I'm James. I'm also a researcher.
Hi, I'm Jonathan. I'm a teacher.
Hi, I'm Jonathan. I'm also a researcher.
Chapter 2: Constraints and play in education
On finding the "freedom to play"
Why play?
STEP 1: Know your constraints
Schools as factories
The tyranny of testing
The epitome of the factory model
Datafication
Grades
Gamification
Learnification of education
Technology replacing teachers?
Pause: Can we REALLY play in schools?
From factories to playgrounds
From grades to portfolios
From single to many goals
From "all work no play" to a healthy work-play balance
But what about cram schools?
Wrap up
STEP 2: Understand the "ways to play"
Play is gratifying
Contemporary literacy education angle
Playful education angle
Progressive pedagogy angle
Rewilding the classroom
We need SPACE to play!
STEP 3: Build your playground(s)
Pedagogy is play
STEP 4: Let students play
Short examples of how we have created freedom to play
Ludic students
STEP 5: Share your playgrounds
Part 1: Focus on your playground
Part 2: Share and connect your playground to other playgrounds
Chapter 3: What is Ludic Language Pedagogy?
The Ludic
Gaming literacy as an imperative
Ludic: the terminology
Ludic as a pedagogical framing device
Ludic in objects and you
The Language
Language is play
The Pedagogy
Pedagogy is play
The dangers of "ludic-like" approaches to teaching
Diversify more Be more inclusive Matter more
Ludic
Literacy
Pedagogy
Wrapping up
Want to know more?
Chapter 4: Level up your ludic literacy
Introduction
1. Ludic objects
2. Ludic in you!
Ludic as playing within constraints
Wrap-up
Section 1: Play
Type A: Ludic in you -- Being playful
Type B: Ludic Objects -- Playful things
Section 2: Learn about
Questions to Level Up Your Ludic Literacy -- Introduction
Questions to Level Up Your Ludic Literacy
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Understand The Known
Application Step 2: Understand the new
Section 4: Yeet
Roleplays
Identity play
Outdoor Play
Board games and card games
Word games
Drama
Improvise and imagine
Storytelling
Digital games
Debate
Make things together
Chapter 5: Level up your language literacy
Introduction
Section 1: Play with some language and literacy
Step 1: Focus on the words in the rules of the game
Step 2: Focus on the words while playing the game
Step 3: Focus on words in the world about the game
Section 2: Learn more about language and literacy
1: Games are language
2: Literacy is more than reading and writing
3: Literacy is more than vocabulary
4: Literacy is genre
5: Literacy is social and cultural
6: Literacy is multimodal
7: Literacy is participation
8: Literacy is everything; everything is a literacy
9: The Pedagogy of Multiliteracies
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Explore words and the world by learning and teaching
Application Step 2: How do you teach language and literacy?
Section 4: Yeet
Chapter 6: Level up your pedagogy literacy
Introduction
Pedagogy is a literacy
Section 1: Play with some pedagogy
Step 1: A word game
Step 2: A different word game
Step 3: Yet another word game
Section 2: Learn more about Pedagogy
SPACE for pedagogy
Methods
Materials
Mediation
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Get your LLP kitchen in order
Are you missing any ingredients?
Express your LLP kitchen
Sequence some delicious MMM into an idea
Section 4: Yeet
More Methods
More Materials
More Mediation
Chapter 7: Make your ludic language pedagogy
Short introduction
STEP 1: What do you teach?
STEP 2: What are your constraints?
STEP 3: Who are your students?
Overview of the above
STEP 4: How will you teach?
Build your playground
Lesson template (for the REALLY stuck)
Chapter 8: Assess and sharing your ludic language pedagogy
Introduction
Section 1: Assessing your ludic language pedagogy
Step 1: "What should I research?"
Step 2: "How do I assess my ludic language pedagogy?"
Step 3: Where do I stick these thermometers?
Step 4: Research templates (combine your LLP lesson plan with some thermometers)
Step 5: A few research tips
Would you like to learn more? (Some recommended reading)
Section 2: Sharing your ludic language pedagogy
1: What to share?
2: Where to share?
3: How to share in the Ludic Language Pedagogy Journal?
Chapter 1: An Invitation to Play
Dear Reader
To teachers
To researchers and other folks in the audience
On the "Goldilocks tone"
Interstitial notes
How we'll play together in this book
Chapter 2: Constraints and play in education
Chapter 3: What is Ludic Language Pedagogy?
Chapter 4: Level up your ludic literacy
Chapter 5: Level up your language literacy
Chapter 6: Level up your pedagogy literacy
Chapter 7: Make your ludic language pedagogy
Chapter 8: Assess and share your ludic language pedagogy
Chapter 9: Coda
Author introductions
Hi! I'm James. I'm a teacher.
Hi! I'm James. I'm also a researcher.
Hi, I'm Jonathan. I'm a teacher.
Hi, I'm Jonathan. I'm also a researcher.
Chapter 2: Constraints and play in education
On finding the "freedom to play"
Why play?
STEP 1: Know your constraints
Schools as factories
The tyranny of testing
The epitome of the factory model
Datafication
Grades
Gamification
Learnification of education
Technology replacing teachers?
Pause: Can we REALLY play in schools?
From factories to playgrounds
From grades to portfolios
From single to many goals
From "all work no play" to a healthy work-play balance
But what about cram schools?
Wrap up
STEP 2: Understand the "ways to play"
Play is gratifying
Contemporary literacy education angle
Playful education angle
Progressive pedagogy angle
Rewilding the classroom
We need SPACE to play!
STEP 3: Build your playground(s)
Pedagogy is play
STEP 4: Let students play
Short examples of how we have created freedom to play
Ludic students
STEP 5: Share your playgrounds
Part 1: Focus on your playground
Part 2: Share and connect your playground to other playgrounds
Chapter 3: What is Ludic Language Pedagogy?
The Ludic
Gaming literacy as an imperative
Ludic: the terminology
Ludic as a pedagogical framing device
Ludic in objects and you
The Language
Language is play
The Pedagogy
Pedagogy is play
The dangers of "ludic-like" approaches to teaching
Diversify more Be more inclusive Matter more
Ludic
Literacy
Pedagogy
Wrapping up
Want to know more?
Chapter 4: Level up your ludic literacy
Introduction
1. Ludic objects
2. Ludic in you!
Ludic as playing within constraints
Wrap-up
Section 1: Play
Type A: Ludic in you -- Being playful
Type B: Ludic Objects -- Playful things
Section 2: Learn about
Questions to Level Up Your Ludic Literacy -- Introduction
Questions to Level Up Your Ludic Literacy
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Understand The Known
Application Step 2: Understand the new
Section 4: Yeet
Roleplays
Identity play
Outdoor Play
Board games and card games
Word games
Drama
Improvise and imagine
Storytelling
Digital games
Debate
Make things together
Chapter 5: Level up your language literacy
Introduction
Section 1: Play with some language and literacy
Step 1: Focus on the words in the rules of the game
Step 2: Focus on the words while playing the game
Step 3: Focus on words in the world about the game
Section 2: Learn more about language and literacy
1: Games are language
2: Literacy is more than reading and writing
3: Literacy is more than vocabulary
4: Literacy is genre
5: Literacy is social and cultural
6: Literacy is multimodal
7: Literacy is participation
8: Literacy is everything; everything is a literacy
9: The Pedagogy of Multiliteracies
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Explore words and the world by learning and teaching
Application Step 2: How do you teach language and literacy?
Section 4: Yeet
Chapter 6: Level up your pedagogy literacy
Introduction
Pedagogy is a literacy
Section 1: Play with some pedagogy
Step 1: A word game
Step 2: A different word game
Step 3: Yet another word game
Section 2: Learn more about Pedagogy
SPACE for pedagogy
Methods
Materials
Mediation
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Get your LLP kitchen in order
Are you missing any ingredients?
Express your LLP kitchen
Sequence some delicious MMM into an idea
Section 4: Yeet
More Methods
More Materials
More Mediation
Chapter 7: Make your ludic language pedagogy
Short introduction
STEP 1: What do you teach?
STEP 2: What are your constraints?
STEP 3: Who are your students?
Overview of the above
STEP 4: How will you teach?
Build your playground
Lesson template (for the REALLY stuck)
Chapter 8: Assess and sharing your ludic language pedagogy
Introduction
Section 1: Assessing your ludic language pedagogy
Step 1: "What should I research?"
Step 2: "How do I assess my ludic language pedagogy?"
Step 3: Where do I stick these thermometers?
Step 4: Research templates (combine your LLP lesson plan with some thermometers)
Step 5: A few research tips
Would you like to learn more? (Some recommended reading)
Section 2: Sharing your ludic language pedagogy
1: What to share?
2: Where to share?
3: How to share in the Ludic Language Pedagogy Journal?
Dear Reader
To teachers
To researchers and other folks in the audience
On the "Goldilocks tone"
Interstitial notes
How we'll play together in this book
Chapter 2: Constraints and play in education
Chapter 3: What is Ludic Language Pedagogy?
Chapter 4: Level up your ludic literacy
Chapter 5: Level up your language literacy
Chapter 6: Level up your pedagogy literacy
Chapter 7: Make your ludic language pedagogy
Chapter 8: Assess and share your ludic language pedagogy
Chapter 9: Coda
Author introductions
Hi! I'm James. I'm a teacher.
Hi! I'm James. I'm also a researcher.
Hi, I'm Jonathan. I'm a teacher.
Hi, I'm Jonathan. I'm also a researcher.
Chapter 2: Constraints and play in education
On finding the "freedom to play"
Why play?
STEP 1: Know your constraints
Schools as factories
The tyranny of testing
The epitome of the factory model
Datafication
Grades
Gamification
Learnification of education
Technology replacing teachers?
Pause: Can we REALLY play in schools?
From factories to playgrounds
From grades to portfolios
From single to many goals
From "all work no play" to a healthy work-play balance
But what about cram schools?
Wrap up
STEP 2: Understand the "ways to play"
Play is gratifying
Contemporary literacy education angle
Playful education angle
Progressive pedagogy angle
Rewilding the classroom
We need SPACE to play!
STEP 3: Build your playground(s)
Pedagogy is play
STEP 4: Let students play
Short examples of how we have created freedom to play
Ludic students
STEP 5: Share your playgrounds
Part 1: Focus on your playground
Part 2: Share and connect your playground to other playgrounds
Chapter 3: What is Ludic Language Pedagogy?
The Ludic
Gaming literacy as an imperative
Ludic: the terminology
Ludic as a pedagogical framing device
Ludic in objects and you
The Language
Language is play
The Pedagogy
Pedagogy is play
The dangers of "ludic-like" approaches to teaching
Diversify more Be more inclusive Matter more
Ludic
Literacy
Pedagogy
Wrapping up
Want to know more?
Chapter 4: Level up your ludic literacy
Introduction
1. Ludic objects
2. Ludic in you!
Ludic as playing within constraints
Wrap-up
Section 1: Play
Type A: Ludic in you -- Being playful
Type B: Ludic Objects -- Playful things
Section 2: Learn about
Questions to Level Up Your Ludic Literacy -- Introduction
Questions to Level Up Your Ludic Literacy
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Understand The Known
Application Step 2: Understand the new
Section 4: Yeet
Roleplays
Identity play
Outdoor Play
Board games and card games
Word games
Drama
Improvise and imagine
Storytelling
Digital games
Debate
Make things together
Chapter 5: Level up your language literacy
Introduction
Section 1: Play with some language and literacy
Step 1: Focus on the words in the rules of the game
Step 2: Focus on the words while playing the game
Step 3: Focus on words in the world about the game
Section 2: Learn more about language and literacy
1: Games are language
2: Literacy is more than reading and writing
3: Literacy is more than vocabulary
4: Literacy is genre
5: Literacy is social and cultural
6: Literacy is multimodal
7: Literacy is participation
8: Literacy is everything; everything is a literacy
9: The Pedagogy of Multiliteracies
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Application Step 1: Explore words and the world by learning and teaching
Application Step 2: How do you teach language and literacy?
Section 4: Yeet
Chapter 6: Level up your pedagogy literacy
Introduction
Pedagogy is a literacy
Section 1: Play with some pedagogy
Step 1: A word game
Step 2: A different word game
Step 3: Yet another word game
Section 2: Learn more about Pedagogy
SPACE for pedagogy
Methods
Materials
Mediation
Would you like to learn more? (Some recommended reading)
Section 3: Apply what you've learned
Get your LLP kitchen in order
Are you missing any ingredients?
Express your LLP kitchen
Sequence some delicious MMM into an idea
Section 4: Yeet
More Methods
More Materials
More Mediation
Chapter 7: Make your ludic language pedagogy
Short introduction
STEP 1: What do you teach?
STEP 2: What are your constraints?
STEP 3: Who are your students?
Overview of the above
STEP 4: How will you teach?
Build your playground
Lesson template (for the REALLY stuck)
Chapter 8: Assess and sharing your ludic language pedagogy
Introduction
Section 1: Assessing your ludic language pedagogy
Step 1: "What should I research?"
Step 2: "How do I assess my ludic language pedagogy?"
Step 3: Where do I stick these thermometers?
Step 4: Research templates (combine your LLP lesson plan with some thermometers)
Step 5: A few research tips
Would you like to learn more? (Some recommended reading)
Section 2: Sharing your ludic language pedagogy
1: What to share?
2: Where to share?
3: How to share in the Ludic Language Pedagogy Journal?
From interactive strategies to playful techniques, this book is your passport to a rich adventure of literacy teaching. Whether you are a teacher or researcher, prepare to be inspired and entertained as you discover the intersection of play and games, literacy and language education. With tons of practical details, this is a perfect guide for teachers to find SPACE for their students to play! Matthew Farber Associate Professor, University of Northern Colorado; author, Gaming SEL.