Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.
Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for 'Indie Games Development' at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Inhaltsangabe
Introduction Chapter 1. Introducing Godot - Getting to Know the Engine Chapter 2. Getting Started with Godot - Your First Project Chapter 3. Resources - Textures Meshes and More Chapter 4. GDScript Introduction - Programming Games Chapter 5. Building 2D Worlds - Sprites Cameras and Physics Chapter 6. 3D Worlds - Meshes Lights and Cameras Chapter 7. User Interfaces Chapter 8. Game Mechanics - Creating a First-Person Controller Chapter 9. Godot Tips and Tricks
Introduction Chapter 1. Introducing Godot - Getting to Know the Engine Chapter 2. Getting Started with Godot - Your First Project Chapter 3. Resources - Textures Meshes and More Chapter 4. GDScript Introduction - Programming Games Chapter 5. Building 2D Worlds - Sprites Cameras and Physics Chapter 6. 3D Worlds - Meshes Lights and Cameras Chapter 7. User Interfaces Chapter 8. Game Mechanics - Creating a First-Person Controller Chapter 9. Godot Tips and Tricks
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