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This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields. -- adapted from back cover.

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Produktbeschreibung
This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields. -- adapted from back cover.
Autorenporträt
Angie Smibert is the author of more than 20 nonfiction books about science and technology for kids, including Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids from Nomad Press. Before writing full time, she helped pioneer online training at NASA's Kennedy Space Center. She received NASA's prestigious Silver Snoopy as well as several other awards for her work. Besides writing, she also teaches writing -and sometimes human-computer interaction--for Indiana University East. She lives in Roanoke, Virginia. Lena H. Chandhok earned her degree from the Center for Cartoon Studies in 2011. Her work has been featured in Slate Magazine and in various anthologies and she has illustrated several books for Nomad Press. Lena currently lives in Brooklyn, New York.