The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Noah Kellman is a composer for video games, film and multimedia based in New York, NY. He is the 2017 recipient of the ASCAP Henry Mancini Fellowship, as well as the recipient of two ASCAP Herb Alpert Young Jazz Composer Awards.
Inhaltsangabe
Section 1: Game Scoring Fundamentals 01. Creating Emotional Arcs For Nonlinear Experiences 02. Fundamental Game Scoring Techniques 03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music 05. Using Musical Codes to Enhance the Gaming Experience 06. Exploring the Use of Musical Sound Effects in Games 07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score 11. Advanced Algorithmic Music Systems 12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity 14. Programming Crash Course for Composers 15. Using Audio Middleware 16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts and Navigating the Business Index
Section 1: Game Scoring Fundamentals 01. Creating Emotional Arcs For Nonlinear Experiences 02. Fundamental Game Scoring Techniques 03. What Is "Game Music?" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music 05. Using Musical Codes to Enhance the Gaming Experience 06. Exploring the Use of Musical Sound Effects in Games 07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score 11. Advanced Algorithmic Music Systems 12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity 14. Programming Crash Course for Composers 15. Using Audio Middleware 16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts and Navigating the Business Index
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