Ready Player One meets Foreign Affairs-everything your students need to know about international relations through the lens of video games! The Gamer's Guide to International Relations uses massively popular video games as a stepping stone to learning about international relations. The study of international relations concerns itself with critical topics like war, civil war, terrorism, human rights, trade, monetary policy, and the environment. Each of these areas of human need, crisis, and response can be difficult to understand. However, gamers already implicitly understand the international…mehr
Ready Player One meets Foreign Affairs-everything your students need to know about international relations through the lens of video games! The Gamer's Guide to International Relations uses massively popular video games as a stepping stone to learning about international relations. The study of international relations concerns itself with critical topics like war, civil war, terrorism, human rights, trade, monetary policy, and the environment. Each of these areas of human need, crisis, and response can be difficult to understand. However, gamers already implicitly understand the international world through the games they play. Drawing upon lessons gamers learn through gameplay, this volume guides readers as to how their existing knowledge can help untangle some of the most complicated topics facing humanity. The book progresses by introducing readers to how scholars use the scientific method in international relations. Readers will encounter pivotal international relations theories that explain why war occurs, like realism, liberalism, and constructivism, as well as understanding concepts like the bargaining model of war. The book discusses how we learn about international politics and guides the reader through how we can research world politics and gaming. Finally, the book focuses on key interest areas like international political economy, human rights, the environment, and civil war.
Michael A. Allen is a professor of political science in the School of Public Service at Boise State University. His books include Beyond the Wire: US Military Deployments and Host Country Public Opinion and Poli Sci Fi: An Introduction to Political Science through Science Fiction. His work focuses on conflict, asymmetry, and foreign policy with a particular interest in the positive and negative externalities of US troop deployments overseas. His research has been published in the American Political Science Review, International Studies Quarterly, Journal of Conflict Resolution, and Foreign Policy Analysis. The games he played the most while writing this book were Balatro, Helldivers 2, and Fallout 76.
Inhaltsangabe
Preface Acknowledgments Chapter 1: Introduction Why Video Games? Shared Cultural Experience Generate Alternative Scenarios Real-World Scenario Analogs Speculative Scenarios Test Interactive Strategies Indirect Effects Which Video Games? Survival Games: Minecraft Battle Royales: Fortnite Multiplayer Online Battle Arenas: LoL Massively Multiplayer Online Roleplaying Games: World of Warcraft Explore, Expand, Exploit, and Exterminate Games: Civilization Plan of the Book Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken Dinner Theories Realism Neorealism A Realist World and a Realist Game Conclusion Chapter 3: Liberalism: From Solo Queue to Flex Queue Liberalism Conclusions Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse Building the Model War as a Bargaining Failure Information Problems Commitment Problems Indivisible Goods Conclusion Chapter 5: Domestic Politics: Open Sourcing World Politics Breaking down the State Dictators and Principals Organizational Model of Foreign Policy Bureaucratic Model of Foreign Policy Conclusions Chapter 6: Constructivism: Minecraft is What Players Make of It The Social Construction of International Politics Constructivist Approaches to International Relations Conclusions Chapter 7: Identity: Representation and Roleplaying in IR Gender Women's Involvement in IR Impact of International Processes on Women Civilization Race and Ethnicity Intersectionality Conclusions Chapter 8: Studying International Relations Observation Theory Hypothesis Research Design and Analysis Conclusions Chapter Conclusions Chapter 9: Specific Tool: Game Theory Assumptions Games and Game Theory Conclusions Chapter 10: Specific Tool: Quantitative Research What Matters in LoL Data Research Design and Analysis Conclusions about League Data in IR Conclusions Chapter 11: Civil Wars: Violence Within The Causes State Responses How Civil Wars End Conclusions Chapter 12: International Political Economy: Trade The Logic of Comparative Advantage The Positive Externalities of Trade Conclusions Chapter 13: International Political Economy: Monetary Policy Currency Systems International Processes Conclusions Chapter 14: Human Rights: Respect in Physical and Digital Spaces Human Rights in IR Enforcing Human Rights Gaming and Human Rights Conclusions Chapter 15: Global Health and the Environment The Environment Global Health Conclusions Chapter 16: Conclusions Games as Entertainment Games as Microcosms of International Interactions Games as Channels Appendix I: Quick Guide to the Games in the Book Appendix II: Alternative Games About the Author Glossary
Preface Acknowledgments Chapter 1: Introduction Why Video Games? Shared Cultural Experience Generate Alternative Scenarios Real-World Scenario Analogs Speculative Scenarios Test Interactive Strategies Indirect Effects Which Video Games? Survival Games: Minecraft Battle Royales: Fortnite Multiplayer Online Battle Arenas: LoL Massively Multiplayer Online Roleplaying Games: World of Warcraft Explore, Expand, Exploit, and Exterminate Games: Civilization Plan of the Book Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken Dinner Theories Realism Neorealism A Realist World and a Realist Game Conclusion Chapter 3: Liberalism: From Solo Queue to Flex Queue Liberalism Conclusions Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse Building the Model War as a Bargaining Failure Information Problems Commitment Problems Indivisible Goods Conclusion Chapter 5: Domestic Politics: Open Sourcing World Politics Breaking down the State Dictators and Principals Organizational Model of Foreign Policy Bureaucratic Model of Foreign Policy Conclusions Chapter 6: Constructivism: Minecraft is What Players Make of It The Social Construction of International Politics Constructivist Approaches to International Relations Conclusions Chapter 7: Identity: Representation and Roleplaying in IR Gender Women's Involvement in IR Impact of International Processes on Women Civilization Race and Ethnicity Intersectionality Conclusions Chapter 8: Studying International Relations Observation Theory Hypothesis Research Design and Analysis Conclusions Chapter Conclusions Chapter 9: Specific Tool: Game Theory Assumptions Games and Game Theory Conclusions Chapter 10: Specific Tool: Quantitative Research What Matters in LoL Data Research Design and Analysis Conclusions about League Data in IR Conclusions Chapter 11: Civil Wars: Violence Within The Causes State Responses How Civil Wars End Conclusions Chapter 12: International Political Economy: Trade The Logic of Comparative Advantage The Positive Externalities of Trade Conclusions Chapter 13: International Political Economy: Monetary Policy Currency Systems International Processes Conclusions Chapter 14: Human Rights: Respect in Physical and Digital Spaces Human Rights in IR Enforcing Human Rights Gaming and Human Rights Conclusions Chapter 15: Global Health and the Environment The Environment Global Health Conclusions Chapter 16: Conclusions Games as Entertainment Games as Microcosms of International Interactions Games as Channels Appendix I: Quick Guide to the Games in the Book Appendix II: Alternative Games About the Author Glossary
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