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Can games transform governance and strengthen democracies? This insightful exploration delves into the world of gamification and its impact on public power, examining both the promises and potential pitfalls of this innovative approach. Games, Power and Democracies investigates how gamification is being used at national and supranational levels to engage citizens, improve policy-making, and enhance regulatory effectiveness. From analyzing the motivations behind gamified initiatives to understanding their influence on citizen participation, this volume offers a comprehensive overview of a…mehr

Produktbeschreibung
Can games transform governance and strengthen democracies? This insightful exploration delves into the world of gamification and its impact on public power, examining both the promises and potential pitfalls of this innovative approach. Games, Power and Democracies investigates how gamification is being used at national and supranational levels to engage citizens, improve policy-making, and enhance regulatory effectiveness. From analyzing the motivations behind gamified initiatives to understanding their influence on citizen participation, this volume offers a comprehensive overview of a rapidly evolving field. Discover the potential of gamification to address declining trust in government, foster civic engagement, and navigate the challenges of digital transformation. This must-read is perfect for scholars, policymakers, and professionals seeking to understand the future of governance in the digital age.
Autorenporträt
Gianluca Sgueo is a Policy Analyst at the European Parliamentary Research Service (European Parliament, Brussels, Belgium) and Department Director of I-Com, Institute for Competitiveness (Rome, Italy). He is also a professor of Global Advocacy; Gamification in the Private/Public Sectors; and Media, Activism and Democracy at universities around Europe. Stefaan Verhulst is the co-founder and Chief Research and Development Officer at New York University GovLab.