Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
J. Patrick Williams is an assistant professor of Sociology at Arkansas State University. Sean Q. Hendricks is a lecturer and research consultant at the University of Georgia. W. Keith Winkler studied Anthropology and English at Emory University and International Business at Georgia State University. He is an adjunct faculty member at Murray State University in Kentucky.
Inhaltsangabe
Table of Contents Acknowledgments Introduction: Fantasy Games, Gaming Cultures, and Social Life I. SOCIAL REALITY 1. The Role-Playing Game and the Game of Role-Playing: The Ludic Self and Everyday Life 2. Incorporative Discourse Strategies in Tabletop Fantasy Role-Playing Gaming 3. Social Events and Roles in Magic: A Semiotic Analysis II. IDENTITY 4. Consumption and Authenticity in the Collectible Strategy Games Subculture 5. Desktop Conquistadors: Negotiating American Manhood in the Digital Fantasy Role-Playing Game 6. Playing with Identity: Unconscious Desire and Role-Playing Games 7. The Business and the Culture of Gaming III. EXPERIENCE 8. Online Gaming and the Interactional Self: Identity Interplay in Situated Practice 9. Invoking the Avatar: Gaming Skills as Cultural and Out-of-Game Capital 10. Vicarious Experience: Staying There Connected With and Through Our Own and Other Characters About the Contributors Index
Table of Contents Acknowledgments Introduction: Fantasy Games, Gaming Cultures, and Social Life I. SOCIAL REALITY 1. The Role-Playing Game and the Game of Role-Playing: The Ludic Self and Everyday Life 2. Incorporative Discourse Strategies in Tabletop Fantasy Role-Playing Gaming 3. Social Events and Roles in Magic: A Semiotic Analysis II. IDENTITY 4. Consumption and Authenticity in the Collectible Strategy Games Subculture 5. Desktop Conquistadors: Negotiating American Manhood in the Digital Fantasy Role-Playing Game 6. Playing with Identity: Unconscious Desire and Role-Playing Games 7. The Business and the Culture of Gaming III. EXPERIENCE 8. Online Gaming and the Interactional Self: Identity Interplay in Situated Practice 9. Invoking the Avatar: Gaming Skills as Cultural and Out-of-Game Capital 10. Vicarious Experience: Staying There Connected With and Through Our Own and Other Characters About the Contributors Index
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