Horror Video Games
Essays on the Fusion of Fear and Play
Herausgeber: Perron, Bernard
Horror Video Games
Essays on the Fusion of Fear and Play
Herausgeber: Perron, Bernard
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"In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually"--Provided by publisher.
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"In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually"--Provided by publisher.
Produktdetails
- Produktdetails
- Verlag: McFarland & Co Inc
- Seitenzahl: 312
- Erscheinungstermin: 1. September 2009
- Englisch
- Abmessung: 229mm x 152mm x 19mm
- Gewicht: 434g
- ISBN-13: 9780786441976
- ISBN-10: 0786441976
- Artikelnr.: 26573110
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: McFarland & Co Inc
- Seitenzahl: 312
- Erscheinungstermin: 1. September 2009
- Englisch
- Abmessung: 229mm x 152mm x 19mm
- Gewicht: 434g
- ISBN-13: 9780786441976
- ISBN-10: 0786441976
- Artikelnr.: 26573110
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Bernard Perron is a professor of film and game studies at the University of Montreal. He has edited, co-edited and written many essays and books on film and video game theories as well as on horror films and horror video games.
Table of Contents
Acknowledgments
Foreword: A Little Light in the Darkness
CLIVE BARKER
Introduction: Gaming After Dark
BERNARD PERRON
APPROACHING THE GENRE
Match Made in Hell: The Inevitable Success of the Horror Genre in Video
Games
RICHARD ROUSE III
Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in
Video Games
CARL THERRIEN
Gothic Bloodlines in Survival Horror Gaming
LAURIE N. TAYLOR
Storytelling in Survival Horror Video Games
EWAN KIRKLAND
Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic
Manipulation
DAN PINCHBECK
Haunting Backgrounds: Transnationality and Intermediality in Japanese
Survival Horror Video Games
MARTIN PICARD
The Survival Horror: The Extended Body Genre
BERNARD PERRON
ENCOUNTERING THE GAMES
Plunged Alone into Darkness: Evolution in the Staging of Fear in the Alone
in the Dark Series
GUILLAUME ROUX-GIRARD
Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and
Silent Hill
SIMON NIEDENTHAL
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2
and Fatal Frame
INGER EKMAN and PETRI LANKOSKI
Complete Horror in Fatal Frame
MICHAEL NITSCHE
Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report
from Hell
CHRISTIAN MCCREA
The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil,
and Dead Rising
MATTHEW WEISE
Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark
Corners of the Earth
TANYA KRZYWINSKA
About the Contributors
Index
Acknowledgments
Foreword: A Little Light in the Darkness
CLIVE BARKER
Introduction: Gaming After Dark
BERNARD PERRON
APPROACHING THE GENRE
Match Made in Hell: The Inevitable Success of the Horror Genre in Video
Games
RICHARD ROUSE III
Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in
Video Games
CARL THERRIEN
Gothic Bloodlines in Survival Horror Gaming
LAURIE N. TAYLOR
Storytelling in Survival Horror Video Games
EWAN KIRKLAND
Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic
Manipulation
DAN PINCHBECK
Haunting Backgrounds: Transnationality and Intermediality in Japanese
Survival Horror Video Games
MARTIN PICARD
The Survival Horror: The Extended Body Genre
BERNARD PERRON
ENCOUNTERING THE GAMES
Plunged Alone into Darkness: Evolution in the Staging of Fear in the Alone
in the Dark Series
GUILLAUME ROUX-GIRARD
Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and
Silent Hill
SIMON NIEDENTHAL
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2
and Fatal Frame
INGER EKMAN and PETRI LANKOSKI
Complete Horror in Fatal Frame
MICHAEL NITSCHE
Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report
from Hell
CHRISTIAN MCCREA
The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil,
and Dead Rising
MATTHEW WEISE
Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark
Corners of the Earth
TANYA KRZYWINSKA
About the Contributors
Index
Table of Contents
Acknowledgments
Foreword: A Little Light in the Darkness
CLIVE BARKER
Introduction: Gaming After Dark
BERNARD PERRON
APPROACHING THE GENRE
Match Made in Hell: The Inevitable Success of the Horror Genre in Video
Games
RICHARD ROUSE III
Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in
Video Games
CARL THERRIEN
Gothic Bloodlines in Survival Horror Gaming
LAURIE N. TAYLOR
Storytelling in Survival Horror Video Games
EWAN KIRKLAND
Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic
Manipulation
DAN PINCHBECK
Haunting Backgrounds: Transnationality and Intermediality in Japanese
Survival Horror Video Games
MARTIN PICARD
The Survival Horror: The Extended Body Genre
BERNARD PERRON
ENCOUNTERING THE GAMES
Plunged Alone into Darkness: Evolution in the Staging of Fear in the Alone
in the Dark Series
GUILLAUME ROUX-GIRARD
Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and
Silent Hill
SIMON NIEDENTHAL
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2
and Fatal Frame
INGER EKMAN and PETRI LANKOSKI
Complete Horror in Fatal Frame
MICHAEL NITSCHE
Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report
from Hell
CHRISTIAN MCCREA
The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil,
and Dead Rising
MATTHEW WEISE
Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark
Corners of the Earth
TANYA KRZYWINSKA
About the Contributors
Index
Acknowledgments
Foreword: A Little Light in the Darkness
CLIVE BARKER
Introduction: Gaming After Dark
BERNARD PERRON
APPROACHING THE GENRE
Match Made in Hell: The Inevitable Success of the Horror Genre in Video
Games
RICHARD ROUSE III
Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in
Video Games
CARL THERRIEN
Gothic Bloodlines in Survival Horror Gaming
LAURIE N. TAYLOR
Storytelling in Survival Horror Video Games
EWAN KIRKLAND
Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic
Manipulation
DAN PINCHBECK
Haunting Backgrounds: Transnationality and Intermediality in Japanese
Survival Horror Video Games
MARTIN PICARD
The Survival Horror: The Extended Body Genre
BERNARD PERRON
ENCOUNTERING THE GAMES
Plunged Alone into Darkness: Evolution in the Staging of Fear in the Alone
in the Dark Series
GUILLAUME ROUX-GIRARD
Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and
Silent Hill
SIMON NIEDENTHAL
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2
and Fatal Frame
INGER EKMAN and PETRI LANKOSKI
Complete Horror in Fatal Frame
MICHAEL NITSCHE
Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report
from Hell
CHRISTIAN MCCREA
The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil,
and Dead Rising
MATTHEW WEISE
Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark
Corners of the Earth
TANYA KRZYWINSKA
About the Contributors
Index