Includes twelve games that help you uncover your customers' true, hidden needs and desires. This work helps you learn what each game will accomplish, why it works, and how to play it with customers. It then shows how to integrate the results into your product development processes, helping you focus your efforts and reduce your costs.
Includes twelve games that help you uncover your customers' true, hidden needs and desires. This work helps you learn what each game will accomplish, why it works, and how to play it with customers. It then shows how to integrate the results into your product development processes, helping you focus your efforts and reduce your costs.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Luke Hohmann is the founder and CEO of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting firm. Luke is also the author of Beyond Software Architecture: Creating and Sustaining Winning Solutions and Journey of the Software Professional: A Sociology of Software Development. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E in computer science and engineering from the University of Michigan. While at Michigan he studied cognitive psychology and organizational behavior in addition to data structures and artificial intelligence. He is a former National Junior Pairs Figure Skating Champion and American College of Sports Medicine certified aerobics instructor. A member of the PDMA, ACM, and IEEE, in his spare time he enjoys roughhousing with his four kids, his wife’s cooking, and long runs in the Santa Cruz mountains (because he really does enjoy his wife’s cooking).
Inhaltsangabe
About the Author xix Foreword xxi Preface xxiii Acknowledgments xxix Part One: The Why and the How of Innovation Games 1 Part Two: The Games 47 Prune the Product Tree 48 Remember the Future 56 Spider Web 62 Product Box 68 Buy a Feature 76 Start Your Day 84 Show and Tell 92 Me and My Shadow 96 Give Them a Hot Tub 102 The Apprentice 106 20/20 Vision 110 Speed Boat 118 Part Three: Tools and Templates 127 Conclusion 151 Index 153
About the Author xix Foreword xxi Preface xxiii Acknowledgments xxix Part One: The Why and the How of Innovation Games 1 Part Two: The Games 47 Prune the Product Tree 48 Remember the Future 56 Spider Web 62 Product Box 68 Buy a Feature 76 Start Your Day 84 Show and Tell 92 Me and My Shadow 96 Give Them a Hot Tub 102 The Apprentice 106 20/20 Vision 110 Speed Boat 118 Part Three: Tools and Templates 127 Conclusion 151 Index 153
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