International Handbook of Research on STEAM Curriculum and Practice
Herausgeber: Farenga, Stephen J.; Ness, Daniel; Garofalo, Salvatore G.
International Handbook of Research on STEAM Curriculum and Practice
Herausgeber: Farenga, Stephen J.; Ness, Daniel; Garofalo, Salvatore G.
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Drawing on the work of over 50 international contributors, this volume delves into curriculum praxis, human development, and cognition within the contexts of the STEAM disciplines. This book will be useful to educational practitioners and researchers of STEAM subjects, teacher educators, and K-12 curriculum specialists and administrators.
Drawing on the work of over 50 international contributors, this volume delves into curriculum praxis, human development, and cognition within the contexts of the STEAM disciplines. This book will be useful to educational practitioners and researchers of STEAM subjects, teacher educators, and K-12 curriculum specialists and administrators.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 590
- Erscheinungstermin: 23. Oktober 2025
- Englisch
- Abmessung: 254mm x 178mm x 31mm
- Gewicht: 1094g
- ISBN-13: 9781032564265
- ISBN-10: 1032564261
- Artikelnr.: 72701387
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 590
- Erscheinungstermin: 23. Oktober 2025
- Englisch
- Abmessung: 254mm x 178mm x 31mm
- Gewicht: 1094g
- ISBN-13: 9781032564265
- ISBN-10: 1032564261
- Artikelnr.: 72701387
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Stephen J. Farenga is Professor of Science and Technology Education at the City University of New York, Queens College, USA. Salvatore G. Garofalo is Assistant Professor of Science and Technology Education at the City University of New York, Queens College, USA. Daniel Ness is Professor of STEM Education in the Department of Curriculum and Instruction at St. John's University, USA.
Introduction Part 1: STEAM Foundations 1. STEAM Theoretical and Conceptual
Frameworks: Unpacking the Conflation of Terms 2. The Social Foundations of
STEAM Learning 3. Assessment in STEAM Learning Environments: Looking Back
and Moving Forward 4. The What, How, and Why of STEAM: Addressing the
Essential Questions of a Linguistically Inclusive Curriculum Part 2: STEAM
Content 5. Mapping and Navigational Thinking in STEAM 6. Overcoming
Obstacles to Evolution and Climate Change Education through STEAM: A
Synoptic Review from a United States Perspective 7. Multimodal Tools and
Cognitive Considerations in Teaching in STEAM 8. The Influencing Factors of
Integrating Artificial Intelligence in Teaching for STEAM Teachers in
Primary and Secondary Schools: A Qualitative Study 9. Three Lenses on
Cognitive Mathematical Flexibility of STEAM-Advanced Students 10. A
Phylogenetic and Ontogenetic Investigation into the Development of Spatial
Cognition in STEAM 11. Technological Thinking and Learning in STEAM 12.
Socio-Epistemic Mitigation of Generative Artificial Intelligence (GenAI)
and Climate Change in STEAM Education Part 3: STEAM Teaching and Learning
throughout the Lifespan 13. STEAM in Early Childhood Education: A Stand for
Imagination 14. STE(A)M Education in the Elementary and Middle School 15.
Teaching Elementary Pre-Service STEAM Teachers to Apply Computational
Thinking to Mathematical Problem Posing 16. The Role of Individual
Differences in a STEAM College Course 17. STEAM TEAMS: Practitioner
Perspectives on the Integration of STEAM into Science and Mathematics
Classrooms Part 4: STEAM Equity and Enrichment 18. From Artifacts to
Action: Museums as Drivers for Equity in STEAM Education 19. How Museums
Design Inquiry-based Visitor and Educational Experiences to Support STEAM
Learning in Students and Teachers 20. Teaching Empathy and Reflection to
Medical Students: An Alternative Approach of Narrative Pedagogy in a STEAM
Education Context 21. International STEAM Education: Art, Science, and
Internationalization Online for Inclusion 22. White, Cisgender, Male,
Heterosexual Norms in STEAM 23. JUSTICE and STEAM Teaching and Learning
Part 5: STEAM Settings 24. Changing Climates with STEAM: Complex Problems,
Creativity, and Collaboration 25. Educating Primary and Secondary STEAM
Pre-service Teachers: Cases in Chinese Higher Education 26. The A in STEAM:
How Socially Engaged Artistic Practice Allows for Interdisciplinary
Teaching
Frameworks: Unpacking the Conflation of Terms 2. The Social Foundations of
STEAM Learning 3. Assessment in STEAM Learning Environments: Looking Back
and Moving Forward 4. The What, How, and Why of STEAM: Addressing the
Essential Questions of a Linguistically Inclusive Curriculum Part 2: STEAM
Content 5. Mapping and Navigational Thinking in STEAM 6. Overcoming
Obstacles to Evolution and Climate Change Education through STEAM: A
Synoptic Review from a United States Perspective 7. Multimodal Tools and
Cognitive Considerations in Teaching in STEAM 8. The Influencing Factors of
Integrating Artificial Intelligence in Teaching for STEAM Teachers in
Primary and Secondary Schools: A Qualitative Study 9. Three Lenses on
Cognitive Mathematical Flexibility of STEAM-Advanced Students 10. A
Phylogenetic and Ontogenetic Investigation into the Development of Spatial
Cognition in STEAM 11. Technological Thinking and Learning in STEAM 12.
Socio-Epistemic Mitigation of Generative Artificial Intelligence (GenAI)
and Climate Change in STEAM Education Part 3: STEAM Teaching and Learning
throughout the Lifespan 13. STEAM in Early Childhood Education: A Stand for
Imagination 14. STE(A)M Education in the Elementary and Middle School 15.
Teaching Elementary Pre-Service STEAM Teachers to Apply Computational
Thinking to Mathematical Problem Posing 16. The Role of Individual
Differences in a STEAM College Course 17. STEAM TEAMS: Practitioner
Perspectives on the Integration of STEAM into Science and Mathematics
Classrooms Part 4: STEAM Equity and Enrichment 18. From Artifacts to
Action: Museums as Drivers for Equity in STEAM Education 19. How Museums
Design Inquiry-based Visitor and Educational Experiences to Support STEAM
Learning in Students and Teachers 20. Teaching Empathy and Reflection to
Medical Students: An Alternative Approach of Narrative Pedagogy in a STEAM
Education Context 21. International STEAM Education: Art, Science, and
Internationalization Online for Inclusion 22. White, Cisgender, Male,
Heterosexual Norms in STEAM 23. JUSTICE and STEAM Teaching and Learning
Part 5: STEAM Settings 24. Changing Climates with STEAM: Complex Problems,
Creativity, and Collaboration 25. Educating Primary and Secondary STEAM
Pre-service Teachers: Cases in Chinese Higher Education 26. The A in STEAM:
How Socially Engaged Artistic Practice Allows for Interdisciplinary
Teaching
Introduction Part 1: STEAM Foundations 1. STEAM Theoretical and Conceptual
Frameworks: Unpacking the Conflation of Terms 2. The Social Foundations of
STEAM Learning 3. Assessment in STEAM Learning Environments: Looking Back
and Moving Forward 4. The What, How, and Why of STEAM: Addressing the
Essential Questions of a Linguistically Inclusive Curriculum Part 2: STEAM
Content 5. Mapping and Navigational Thinking in STEAM 6. Overcoming
Obstacles to Evolution and Climate Change Education through STEAM: A
Synoptic Review from a United States Perspective 7. Multimodal Tools and
Cognitive Considerations in Teaching in STEAM 8. The Influencing Factors of
Integrating Artificial Intelligence in Teaching for STEAM Teachers in
Primary and Secondary Schools: A Qualitative Study 9. Three Lenses on
Cognitive Mathematical Flexibility of STEAM-Advanced Students 10. A
Phylogenetic and Ontogenetic Investigation into the Development of Spatial
Cognition in STEAM 11. Technological Thinking and Learning in STEAM 12.
Socio-Epistemic Mitigation of Generative Artificial Intelligence (GenAI)
and Climate Change in STEAM Education Part 3: STEAM Teaching and Learning
throughout the Lifespan 13. STEAM in Early Childhood Education: A Stand for
Imagination 14. STE(A)M Education in the Elementary and Middle School 15.
Teaching Elementary Pre-Service STEAM Teachers to Apply Computational
Thinking to Mathematical Problem Posing 16. The Role of Individual
Differences in a STEAM College Course 17. STEAM TEAMS: Practitioner
Perspectives on the Integration of STEAM into Science and Mathematics
Classrooms Part 4: STEAM Equity and Enrichment 18. From Artifacts to
Action: Museums as Drivers for Equity in STEAM Education 19. How Museums
Design Inquiry-based Visitor and Educational Experiences to Support STEAM
Learning in Students and Teachers 20. Teaching Empathy and Reflection to
Medical Students: An Alternative Approach of Narrative Pedagogy in a STEAM
Education Context 21. International STEAM Education: Art, Science, and
Internationalization Online for Inclusion 22. White, Cisgender, Male,
Heterosexual Norms in STEAM 23. JUSTICE and STEAM Teaching and Learning
Part 5: STEAM Settings 24. Changing Climates with STEAM: Complex Problems,
Creativity, and Collaboration 25. Educating Primary and Secondary STEAM
Pre-service Teachers: Cases in Chinese Higher Education 26. The A in STEAM:
How Socially Engaged Artistic Practice Allows for Interdisciplinary
Teaching
Frameworks: Unpacking the Conflation of Terms 2. The Social Foundations of
STEAM Learning 3. Assessment in STEAM Learning Environments: Looking Back
and Moving Forward 4. The What, How, and Why of STEAM: Addressing the
Essential Questions of a Linguistically Inclusive Curriculum Part 2: STEAM
Content 5. Mapping and Navigational Thinking in STEAM 6. Overcoming
Obstacles to Evolution and Climate Change Education through STEAM: A
Synoptic Review from a United States Perspective 7. Multimodal Tools and
Cognitive Considerations in Teaching in STEAM 8. The Influencing Factors of
Integrating Artificial Intelligence in Teaching for STEAM Teachers in
Primary and Secondary Schools: A Qualitative Study 9. Three Lenses on
Cognitive Mathematical Flexibility of STEAM-Advanced Students 10. A
Phylogenetic and Ontogenetic Investigation into the Development of Spatial
Cognition in STEAM 11. Technological Thinking and Learning in STEAM 12.
Socio-Epistemic Mitigation of Generative Artificial Intelligence (GenAI)
and Climate Change in STEAM Education Part 3: STEAM Teaching and Learning
throughout the Lifespan 13. STEAM in Early Childhood Education: A Stand for
Imagination 14. STE(A)M Education in the Elementary and Middle School 15.
Teaching Elementary Pre-Service STEAM Teachers to Apply Computational
Thinking to Mathematical Problem Posing 16. The Role of Individual
Differences in a STEAM College Course 17. STEAM TEAMS: Practitioner
Perspectives on the Integration of STEAM into Science and Mathematics
Classrooms Part 4: STEAM Equity and Enrichment 18. From Artifacts to
Action: Museums as Drivers for Equity in STEAM Education 19. How Museums
Design Inquiry-based Visitor and Educational Experiences to Support STEAM
Learning in Students and Teachers 20. Teaching Empathy and Reflection to
Medical Students: An Alternative Approach of Narrative Pedagogy in a STEAM
Education Context 21. International STEAM Education: Art, Science, and
Internationalization Online for Inclusion 22. White, Cisgender, Male,
Heterosexual Norms in STEAM 23. JUSTICE and STEAM Teaching and Learning
Part 5: STEAM Settings 24. Changing Climates with STEAM: Complex Problems,
Creativity, and Collaboration 25. Educating Primary and Secondary STEAM
Pre-service Teachers: Cases in Chinese Higher Education 26. The A in STEAM:
How Socially Engaged Artistic Practice Allows for Interdisciplinary
Teaching
