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When a Guild researcher lands in Sorn-Lai, the White Forest adds her to its living network. She has seventy-two hours before her mind irreversibly desynchronizes. Seven Tableaux stand between survival and surrender: a Memory Theatre where history edits back, a Translation Chamber that hurts to understand, a Mirror Maze of possible selves, a Consensus Garden that votes reality into place, a Growth Catalyst that demands a price, a Void Echo where forced evolution failed, and a Synthesis Throne that decides what she becomes. Framed by a visible Saturation HUD, this is a fast, sensory SF…mehr

Produktbeschreibung
When a Guild researcher lands in Sorn-Lai, the White Forest adds her to its living network. She has seventy-two hours before her mind irreversibly desynchronizes. Seven Tableaux stand between survival and surrender: a Memory Theatre where history edits back, a Translation Chamber that hurts to understand, a Mirror Maze of possible selves, a Consensus Garden that votes reality into place, a Growth Catalyst that demands a price, a Void Echo where forced evolution failed, and a Synthesis Throne that decides what she becomes. Framed by a visible Saturation HUD, this is a fast, sensory SF pilgrimage about consent, change, and the ledger of what we're willing to lose for someone we love.
Autorenporträt
Hyperdense Studio is a game studio specializing in immersive experience design, bringing game/ environmental experiences to real life using contemporary technologies. Recent projects have focused on the quest-driven world of Sorn-Lai and the Saturophage with installations in Knoxville, Tennessee and Bangkok, Thailand. https://hyperdense.digital Treading grounds of a brightening- once dark forest, James Roha works as gardener of fictions and simulations. His speculative research, once operating as physio-digital taxonomy, is a practice of philosophical terrariums. Each chamber-world seeks the unanticipated implications of contemporary technologies and evolutionary trends. He sows subversion through laced concept artwork and socio-political narratives, inviting the audience to question long trends of current decisions. Trained as an architect and storyteller, Roha deploys practices of digital environment art and worldbuilding as a means of translating complex territories into the pluralizing realms of populism. https://jamesroha.digital