Understand how to apply Agile and Lean methodologies to learning and development activity to develop your employees at speed and outperform the competition.
Understand how to apply Agile and Lean methodologies to learning and development activity to develop your employees at speed and outperform the competition.
Chapter - 01: Where L&D is going wrong and how Lean can fix it;
Chapter - 02: How to think Lean Learning before you do it;
Section - TWO: Get set;
Chapter - 03: Find the right business problem to solve;
Chapter - 04: Create an L&D strategy with the Learning Canvas;
Chapter - 05: Build a dynamic learning ecosystem;
Chapter - 06: Personalize learning at scale;
Chapter - 07: Shape performance in the moments that matter;
Chapter - 08: Measure the proof of impact;
Section - THREE: Go;
Chapter - 09: Start testing with your Minimum Valuable Learning;
Chapter - 10: Achieve Learning-Challenge Fit or iterate trying;
Chapter - 11: Deliver continuous learning with sprints;
Chapter - 12: Scale your learning impact with marketing;
Chapter - 13: Conclusion - Always winning
Chapter 00: Introduction Fastest learner wins; Section ONE: On your mark; Chapter 01: Where L&D is going wrong and how Lean can fix it; Chapter 02: How to think Lean Learning before you do it; Section TWO: Get set; Chapter 03: Find the right business problem to solve; Chapter 04: Create an L&D strategy with the Learning Canvas; Chapter 05: Build a dynamic learning ecosystem; Chapter 06: Personalize learning at scale; Chapter 07: Shape performance in the moments that matter; Chapter 08: Measure the proof of impact; Section THREE: Go; Chapter 09: Start testing with your Minimum Valuable Learning; Chapter 10: Achieve Learning Challenge Fit or iterate trying; Chapter 11: Deliver continuous learning with sprints; Chapter 12: Scale your learning impact with marketing; Chapter 13: Conclusion Always winning
Chapter - 01: Where L&D is going wrong and how Lean can fix it;
Chapter - 02: How to think Lean Learning before you do it;
Section - TWO: Get set;
Chapter - 03: Find the right business problem to solve;
Chapter - 04: Create an L&D strategy with the Learning Canvas;
Chapter - 05: Build a dynamic learning ecosystem;
Chapter - 06: Personalize learning at scale;
Chapter - 07: Shape performance in the moments that matter;
Chapter - 08: Measure the proof of impact;
Section - THREE: Go;
Chapter - 09: Start testing with your Minimum Valuable Learning;
Chapter - 10: Achieve Learning-Challenge Fit or iterate trying;
Chapter - 11: Deliver continuous learning with sprints;
Chapter - 12: Scale your learning impact with marketing;
Chapter - 13: Conclusion - Always winning
Chapter 00: Introduction Fastest learner wins; Section ONE: On your mark; Chapter 01: Where L&D is going wrong and how Lean can fix it; Chapter 02: How to think Lean Learning before you do it; Section TWO: Get set; Chapter 03: Find the right business problem to solve; Chapter 04: Create an L&D strategy with the Learning Canvas; Chapter 05: Build a dynamic learning ecosystem; Chapter 06: Personalize learning at scale; Chapter 07: Shape performance in the moments that matter; Chapter 08: Measure the proof of impact; Section THREE: Go; Chapter 09: Start testing with your Minimum Valuable Learning; Chapter 10: Achieve Learning Challenge Fit or iterate trying; Chapter 11: Deliver continuous learning with sprints; Chapter 12: Scale your learning impact with marketing; Chapter 13: Conclusion Always winning
Rezensionen
"Your company's speed of learning is your moat and this book is how you build it." Lauren Cunningham, L&D Manager, Bumble
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826