Legacy and Future Impact of Gaming Simulation Pioneers
Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat Herausgegeben:Kriz, Willy Christian; Kikkawa, Toshiko; de Wijse-Van Heeswijk, Marieke; Lukosch, Heide
Legacy and Future Impact of Gaming Simulation Pioneers
Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat Herausgegeben:Kriz, Willy Christian; Kikkawa, Toshiko; de Wijse-Van Heeswijk, Marieke; Lukosch, Heide
This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at…mehr
This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022.
The present book focuses on the past and actualscientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.
Willy Christian Kriz, MSc, PhD, is a psychologist and a professor at the FHV University of Vorarlberg, Austria. He is the author/editor of 15 books and around 250 articles (book chapters and articles in scientific journals), has given around 300 lectures and keynotes worldwide, was editor in chief and is currently associate editor of the journal Simulation & Gaming (Sage Publishers), winner of five best paper awards. He is the founder and advisory board member of the Swiss Austrian German Simulation and Gaming Association (SAGSAGA), was a board member of SAGSAGA for 15 years and an executive board member of ISAGA (International Simulation And Gaming Association) for 12 years and twice president of ISAGA, as well as founding director of the ISAGA Summer School for Simulation Game Design in 2004¿2013. He is currently an advisory board member of ISAGA. He is a juror of the German Simulation Game Award. He is partner of riva solutions GmbH (Aschheim near Munich); a company in the field of education, personnel and leadership development, organizational consulting in transformation processes, with focus on gamified and simulation-based applications. Toshiko Kikkawa (PhD, Kyoto University) is a professor at Keio University, Japan. She is a social psychologist and specializes in risk communication and Simulation and Gaming. She has been a vice-chair of Japanese Association of Simulation and Gaming (JASAG) since 2015. She was Executive Board member of International Simulation and Gaming Association (ISAGA) from 2012 to 2016. Since 2010, she has been an associate editor of The Jounal“Simulation & Gaming” and was a guest editor of special issue of the Simulation & Gaming” (vol.50,(5), 2019), ”From then to now: Transformation in Simulation & Gaming in Japan.” Since 2020, she is a Co-Editor-in-Chief of the Simulation and Gaming journal. Awards: 2005 JASAG Award of Excellence, 2009 FOST (Fusion of Science and Technology) Award. Marieke de Wijse-Van Heeswijk is PhD researcher at Nijmegen school of Management (Radboud University, the Netherlands, promotors Prof. Etienne Rouwette and Prof. Sander Meijerink). Marieke studies the effects of interventions in and around game simulations on learning/change with participants. Marieke is a member of the ISAGA board (from 2004-2008 and 2021 until now) and community (since 2004) and member of the Dutch ISAGA branch Saganet (since 2004) and NASAGA (since 2020). Marieke was guest editor for the special issue facilitation of simulation games in the Game and Simulation Journal. Marieke was a change and learning consultant and game designer/facilitator for GITP International from 2004 until 2015. From 2015 she started her research on the effects of different facilitation approaches in various types of simulation games. Marieke uses both Qualitative, quantitative and action research methodology and is used to a multidisciplinary research approach taking in perspectives from sociology, organizational sciences, public administration and philosophy. Heide Lukosch is an associate professor at the Human Interface Technology Lab (HIT Lab NZ) at the University of Canterbury in Christchurch, New Zealand. With her research, Heide aims to understand design affordances for applied immersive games, games that have a specific purpose such as training and learning, and use immersive technologies like virtual or augmented reality. Heide investigates how realistic in terms of representation, social interaction, and experience games have to be. Application domains of her work include education, mental health, and disaster management. Heide works together with local and international academics, as well as with organizations and game developers to answer her research questions, and to support organizations with game-based solutions on the interplay with the games industry. Heide is the EB chair of the International Simulation and Gaming Association (ISAGA), Vice-Chair of the ACM Sig CHI NZ, and an associated editor of the Simulation & Gaming journal.
Inhaltsangabe
Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation.- Chapter 2. Interview with Dick Duke on his own work.- Chapter 3. Interview with Cathy Greenblat on her own work.- Chapter 4. Game science: a retrospect and a prospect.- Chapter 5. Dick and Cathy s Legacy: From the Viewpoint of an Urban Planning Scholar.- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us.- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers.- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective.- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality.- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building.- Chapter 11. Standing on the Shoulders of Giants reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools.- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education.- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies.- Chapter 14. The Future s Language in the Age of Ubiquitous Play.
Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation.- Chapter 2. Interview with Dick Duke on his own work.- Chapter 3. Interview with Cathy Greenblat on her own work.- Chapter 4. Game science: a retrospect and a prospect.- Chapter 5. Dick and Cathy s Legacy: From the Viewpoint of an Urban Planning Scholar.- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us.- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers.- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective.- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality.- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building.- Chapter 11. Standing on the Shoulders of Giants reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools.- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education.- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies.- Chapter 14. The Future s Language in the Age of Ubiquitous Play.
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