Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.
Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.
Part 1 PART 1 THE GAMES Chapter 1 1 LITTLEBIGPLANET Chapter 2 2 WORLD OF WARCRAFT Chapter 3 3 DINER DASH Chapter 4 4 Half-Life 2 Chapter 5 5 UNCHARTED 2: AMONG THIEVES Chapter 6 6 ROCK BAND Chapter 7 7 FARMVILLE Chapter 8 8 BEJEWELED TWIST Chapter 9 9 MADDEN NFL 10 Chapter 10 10 WORLD OF GOO Part 2 PART 2 ANALYSIS Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT Chapter 12 12 COMMONALITIES: WHAT GOES WRONG Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX
Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis:Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview - Fields/External Producer/Need For Speed: Undercover)
Part 1 PART 1 THE GAMES Chapter 1 1 LITTLEBIGPLANET Chapter 2 2 WORLD OF WARCRAFT Chapter 3 3 DINER DASH Chapter 4 4 Half-Life 2 Chapter 5 5 UNCHARTED 2: AMONG THIEVES Chapter 6 6 ROCK BAND Chapter 7 7 FARMVILLE Chapter 8 8 BEJEWELED TWIST Chapter 9 9 MADDEN NFL 10 Chapter 10 10 WORLD OF GOO Part 2 PART 2 ANALYSIS Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT Chapter 12 12 COMMONALITIES: WHAT GOES WRONG Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX
Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis:Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview - Fields/External Producer/Need For Speed: Undercover)
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