Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.
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Autorenporträt
Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.
Inhaltsangabe
Part I: Mastering Blender 3D. 1. Controlling Your Environment. 2. Sculpting and Retopo Workflow. 3. Creating Realistic Images with UV Textures and Node-Based Materials. 4. Video Compositing with Nodes. 5. Working with the Video Sequence Editor. Part II: Mastering Blender Python. 6. Python for the Impatient. 7. Python Scripting for Blender. 8. The Many-Headed Snake: Other Uses of Python in Blender. Part III: Mastering the Blender Game Engine. 9. Creating Assets for the Blender Game Engine. 10. Making Things Happen in the Game Engine. 11. Python Power in the Blender Game Engine.
Part I: Mastering Blender 3D. 1. Controlling Your Environment. 2. Sculpting and Retopo Workflow. 3. Creating Realistic Images with UV Textures and Node-Based Materials. 4. Video Compositing with Nodes. 5. Working with the Video Sequence Editor. Part II: Mastering Blender Python. 6. Python for the Impatient. 7. Python Scripting for Blender. 8. The Many-Headed Snake: Other Uses of Python in Blender. Part III: Mastering the Blender Game Engine. 9. Creating Assets for the Blender Game Engine. 10. Making Things Happen in the Game Engine. 11. Python Power in the Blender Game Engine.
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