Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.
Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.
Theresa Krampe is a Postdoctoral Research Associate at the International Center for Ethics in the Sciences and Humanities (IZEW) at the University of Tübingen, Germany, and a Guest Researcher in Media Studies at Osnabrück University, Germany.
Inhaltsangabe
List of Figures Acknowledgements 1 Introduction 2 Theorizing Metareference: Concepts, Definitions, Models 3 Metareferential Elements in Videogames: Proposal of an Analytical Model 4 Gameworld-Centred Forms of Metareference in What Remains of Edith Finch 5 System-Centred Forms of Metareference in The Magic Circle 6 Game-Transcending Forms of Metareference in OneShot 7 Conclusion Index
List of Figures Acknowledgements 1 Introduction 2 Theorizing Metareference: Concepts, Definitions, Models 3 Metareferential Elements in Videogames: Proposal of an Analytical Model 4 Gameworld-Centred Forms of Metareference in What Remains of Edith Finch 5 System-Centred Forms of Metareference in The Magic Circle 6 Game-Transcending Forms of Metareference in OneShot 7 Conclusion Index
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