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Raeth Quickfinger (former circus acrobat turned swashbuckling adventurer) and his best friend and business partner, J'meriquel 'Jem' Hawkwing (half-elven biological impossibility), are two professional burglars who operate a specialist service in the cosmopolitan port city of Cynnabah. Their business model is simple: if you want a specific item of value and cannot acquire it through legal means, then they will steal it for you - wholesale. Having plied their trade for several years, they have a reputation for being capable. circumspect and reliable. They will appropriate anything. anywhere,…mehr

Produktbeschreibung
Raeth Quickfinger (former circus acrobat turned swashbuckling adventurer) and his best friend and business partner, J'meriquel 'Jem' Hawkwing (half-elven biological impossibility), are two professional burglars who operate a specialist service in the cosmopolitan port city of Cynnabah. Their business model is simple: if you want a specific item of value and cannot acquire it through legal means, then they will steal it for you - wholesale. Having plied their trade for several years, they have a reputation for being capable. circumspect and reliable. They will appropriate anything. anywhere, anytime. Within reason. Of course, they have ruffled a few feathers over the years and rubbed some folks the wrong way - but that's to be expected in the outlaw trade. Especially when they are determined to conduct their business outside of the usual criminal network of gangs and syndicates. But when their carefully planned operations start to go horribly wrong, the pair are left to wonder who they have upset this time that now wants them dead.
Autorenporträt
Born in the suburb of Caringbah, Sydney, Australia, and raised on the mid-north coast of New South Wales, Beck Vincent started his working life as a stage actor, director and scriptwriter, before segueing into a job as a psychologist.Beck is an enthusiast of tabletop RPGs. At some point in the last decade, he decided to turn some of his homemade game campaigns into a series of short stories, mostly to share past game events and war stories to new players. These books have grown out of that.