Sarah Stang, Mikko Meriläinen, Joleen Blom, Lobna HassanA Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Herausgeber: Stang, Sarah; Blom, Joleen; Meriläinen, Mikko
Sarah Stang, Mikko Meriläinen, Joleen Blom, Lobna HassanA Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Herausgeber: Stang, Sarah; Blom, Joleen; Meriläinen, Mikko
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Monsters fascinate us. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
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Monsters fascinate us. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 294
- Erscheinungstermin: 14. Januar 2025
- Englisch
- Abmessung: 240mm x 161mm x 20mm
- Gewicht: 608g
- ISBN-13: 9789463725682
- ISBN-10: 9463725687
- Artikelnr.: 72111112
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 294
- Erscheinungstermin: 14. Januar 2025
- Englisch
- Abmessung: 240mm x 161mm x 20mm
- Gewicht: 608g
- ISBN-13: 9789463725682
- ISBN-10: 9463725687
- Artikelnr.: 72111112
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Dr. Sarah Stang is an Assistant Professor of Game Studies in Brock University's Department of Digital Humanities where she teaches courses in the Interactive Arts and Sciences, GAME, and Game Studies MA programs. Her research primarily focuses on gender representation in both digital and analogue games. Mikko Meriläinen is a Postdoctoral Research Fellow at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. His research focus in on the intersections of gaming cultures and different areas of everyday life. Further information can be found at mikkomerilainen.com. Joleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com Lobna Hassan is Associate Professor (tenure-track) of sociotechnical transitions in services, at Lappeenranta-Lahti University of Technology, Finland. Dr. Hassan's interests include game accessibility, gamification, and inclusion of people with disabilities. Her work and publications can be found at http://lobnahassan.com
Introduction by Sarah Stang
Mikko Merilainen
Joleen Blom
and Lobna Hassan
Part I: Monstrous Representations
1. Honor Died on the Beach: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures
the Trauma of Colonial History
and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer
Fable II
and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua's Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen
Johanna Granvik
and Henry Korkeila
12. Monstrous Academics by Diane Carr
Shakuntala Banaji
and Hakan Ergül
Complete References
Index
Mikko Merilainen
Joleen Blom
and Lobna Hassan
Part I: Monstrous Representations
1. Honor Died on the Beach: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures
the Trauma of Colonial History
and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer
Fable II
and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua's Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen
Johanna Granvik
and Henry Korkeila
12. Monstrous Academics by Diane Carr
Shakuntala Banaji
and Hakan Ergül
Complete References
Index
Introduction by Sarah Stang
Mikko Merilainen
Joleen Blom
and Lobna Hassan
Part I: Monstrous Representations
1. Honor Died on the Beach: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures
the Trauma of Colonial History
and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer
Fable II
and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua's Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen
Johanna Granvik
and Henry Korkeila
12. Monstrous Academics by Diane Carr
Shakuntala Banaji
and Hakan Ergül
Complete References
Index
Mikko Merilainen
Joleen Blom
and Lobna Hassan
Part I: Monstrous Representations
1. Honor Died on the Beach: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures
the Trauma of Colonial History
and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer
Fable II
and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua's Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen
Johanna Granvik
and Henry Korkeila
12. Monstrous Academics by Diane Carr
Shakuntala Banaji
and Hakan Ergül
Complete References
Index







