This book promises to become the primary reference for the MPEG-4 Facial Animation. It presents the reasoning behind the standard specification, how it works, what are the potential applications, and gives a wide overview of technologies directly related to the standard and its implementation. It will be useful for companies implementing products and services related to the new standard, researchers in several domains related to facial animation, as well as wider technical audience interested in new technologies and applications. _ Provides several examples of applications using the MPEG-4…mehr
This book promises to become the primary reference for the MPEG-4 Facial Animation. It presents the reasoning behind the standard specification, how it works, what are the potential applications, and gives a wide overview of technologies directly related to the standard and its implementation. It will be useful for companies implementing products and services related to the new standard, researchers in several domains related to facial animation, as well as wider technical audience interested in new technologies and applications._ Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. _ Covers the implementation of the standard on both the encoding and decoding side. _ Contributors includes individuals instrumental in the standardization process.
Igor S. Pandzic is the editor of MPEG-4 Facial Animation: The Standard, Implementation and Applications, published by Wiley. Robert Forchheimer is the editor of MPEG-4 Facial Animation: The Standard, Implementation and Applications, published by Wiley.
Inhaltsangabe
List of Contributors. Author Biographies. Foreword. Preface. PART 1: BACKGROUND. The Origins of the MPEG-4 Facial Animation Standard (Igor S. Pandzic and Robert Forchheimer). PART 2: THE STANDARD. Face Animation in MPEG-4 (Jörn Ostermann). MPEG-4 Face Animation Conformance (Eric Petajan). PART 3: IMPLEMENTATIONS. MPEG-4 Facial Animation Framework for the Web and Mobile Applications (Igor S. Pandzic). The Facial Animation Engine (Fabio Lavagetto and Roberto Pockaj). Extracting MPEG-4 FAPS from Video (Jörgen Ahlberg). Real-Time Speech-Driven Face Animation (Pengyu Hong, Zhen Wen and Thomas S. Huang). Visual Text-to-Speech (Catherine Pelachaud). Emotion Recognition and Synthesis Based on MPEG-4 FAPs (Nicolas Tsapatsoulis, Amaryllis Raouzaiou, Stefanos Kollias, Roddy Cowie and Ellen Douglas-Cowie). The InterFace Software Platform for Interactive Virtual Characters (Igor S. Pandzic, Michele Cannella, Franck Davoine, Robert Forchheimer, Fabio Lavagetto, Haibo Li, Andrew Marriott, Sotiris Malassiotis, Montse Pardas, Roberto Pockaj and Gael Sannier). PART 4: APPLICATIONS. Model-based Coding: The Complete System (Haibo Li and Robert Forchheimer). A Facial Animation Case Study for HCI: The VHML-Based Mentor System (Andrew Marriott). PlayMail ? Put Words into Other People?s Mouth (Jörn Ostermann). E-Cogent: An Electronic Convincing aGENT (Jörn Ostermann). alterEGO: Video Analysis for Facial Animation (Eric Petajan). EPTAMEDIA: Virtual Guides and Other Applications (Fabio Lavagetto and Roberto Pockaj). Appendix 1: Evaluating MPEG-4 Facial Animation Players (Jörgen Ahlberg, Igor S. Pandzic and Liwen You). Appendix 2: Web Resources. Index.
List of Contributors. Author Biographies. Foreword. Preface. PART 1: BACKGROUND. The Origins of the MPEG-4 Facial Animation Standard (Igor S. Pandzic and Robert Forchheimer). PART 2: THE STANDARD. Face Animation in MPEG-4 (Jörn Ostermann). MPEG-4 Face Animation Conformance (Eric Petajan). PART 3: IMPLEMENTATIONS. MPEG-4 Facial Animation Framework for the Web and Mobile Applications (Igor S. Pandzic). The Facial Animation Engine (Fabio Lavagetto and Roberto Pockaj). Extracting MPEG-4 FAPS from Video (Jörgen Ahlberg). Real-Time Speech-Driven Face Animation (Pengyu Hong, Zhen Wen and Thomas S. Huang). Visual Text-to-Speech (Catherine Pelachaud). Emotion Recognition and Synthesis Based on MPEG-4 FAPs (Nicolas Tsapatsoulis, Amaryllis Raouzaiou, Stefanos Kollias, Roddy Cowie and Ellen Douglas-Cowie). The InterFace Software Platform for Interactive Virtual Characters (Igor S. Pandzic, Michele Cannella, Franck Davoine, Robert Forchheimer, Fabio Lavagetto, Haibo Li, Andrew Marriott, Sotiris Malassiotis, Montse Pardas, Roberto Pockaj and Gael Sannier). PART 4: APPLICATIONS. Model-based Coding: The Complete System (Haibo Li and Robert Forchheimer). A Facial Animation Case Study for HCI: The VHML-Based Mentor System (Andrew Marriott). PlayMail ? Put Words into Other People?s Mouth (Jörn Ostermann). E-Cogent: An Electronic Convincing aGENT (Jörn Ostermann). alterEGO: Video Analysis for Facial Animation (Eric Petajan). EPTAMEDIA: Virtual Guides and Other Applications (Fabio Lavagetto and Roberto Pockaj). Appendix 1: Evaluating MPEG-4 Facial Animation Players (Jörgen Ahlberg, Igor S. Pandzic and Liwen You). Appendix 2: Web Resources. Index.
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