This book uses a wide range of games as examples to demonstrate the medium's various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive…mehr
This book uses a wide range of games as examples to demonstrate the medium's various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay.
Jason Hawreliak is an assistant professor of game studies at Brock University's Centre for Digital Humanities. His research examines the semiotic, rhetorical, and cultural functions of interactive media with an emphasis on multimodality in videogames. He is a co-founder of the online game studies periodical, First Person Scholar.
Inhaltsangabe
Introduction: Deepening the Conversation between Multimodal Studies and Game Studies PART I: Setting the Stage Chapter 1: Play, Videogames, and the Problem of Meaning Chapter 2: The Videogame Modes Chapter 3: The Procedural Mode PART II: Modal Configurations Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality Chapter 6: Modal Irony: Multimodal Dissonance PART III: Players, Mods, and Future Directions Chapter 7: Unstable Ensembles: User Generated Content Chapter 8: Conclusion: The Future of Multimodal Game Studies
Introduction: Deepening the Conversation between Multimodal Studies and Game Studies
PART I: Setting the Stage
Chapter 1: Play, Videogames, and the Problem of Meaning
Chapter 2: The Videogame Modes
Chapter 3: The Procedural Mode
PART II: Modal Configurations
Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion
Introduction: Deepening the Conversation between Multimodal Studies and Game Studies PART I: Setting the Stage Chapter 1: Play, Videogames, and the Problem of Meaning Chapter 2: The Videogame Modes Chapter 3: The Procedural Mode PART II: Modal Configurations Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality Chapter 6: Modal Irony: Multimodal Dissonance PART III: Players, Mods, and Future Directions Chapter 7: Unstable Ensembles: User Generated Content Chapter 8: Conclusion: The Future of Multimodal Game Studies
Introduction: Deepening the Conversation between Multimodal Studies and Game Studies
PART I: Setting the Stage
Chapter 1: Play, Videogames, and the Problem of Meaning
Chapter 2: The Videogame Modes
Chapter 3: The Procedural Mode
PART II: Modal Configurations
Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion