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This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.

Produktbeschreibung
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.
Autorenporträt
Mark J. P. Wolf is a professor in the Department of Digital Media and Design at Concordia University Wisconsin, USA. His books include The Video Game Theory Reader 1 and 2 (2003; 2008), The Video Game Explosion (2007), Before the Crash (2012), Encyclopedia of Video Games (two-volume 1st edition, 2012; three-volume 2nd edition, 2021), Building Imaginary Worlds (2012), LEGO Studies (2014), The Routledge Companion to Video Game Studies (1st edition, 2014; 2nd edition, 2023), Video Games Around the World (2015), Video Games and Gaming Culture (2016), Video Games FAQ (2017), Revisiting Imaginary Worlds (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020), World-Builders on World-Building (2020), Exploring Imaginary Worlds (2020), The Seven Stones (2024), Zoophemera (2024), and Calculated Imagery: A History of Computer Graphics in Hollywood Cinema (2025).