Organizational Gamification
Theories and Practices of Ludified Work in Late Modernity
Herausgeber: Vesa, Mikko
Organizational Gamification
Theories and Practices of Ludified Work in Late Modernity
Herausgeber: Vesa, Mikko
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This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.
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This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Routledge Studies in Management, Organizations and Society
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 266
- Erscheinungstermin: 29. August 2022
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 390g
- ISBN-13: 9780367712372
- ISBN-10: 0367712377
- Artikelnr.: 65912565
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Routledge Studies in Management, Organizations and Society
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 266
- Erscheinungstermin: 29. August 2022
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 390g
- ISBN-13: 9780367712372
- ISBN-10: 0367712377
- Artikelnr.: 65912565
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Mikko Vesa is Associate Professor of Strategic Management at the Hanken School of Economics, Finland,
Part 1: Contextualizing Gamification. 1. Organizational Gamification:
Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and
Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements:
Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan
Van Elderen and Igor Mayer. Part 2: Researching Gamification in
Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace
Gamification: A Review, Research Agenda, and Recommendations for Practice
Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice:
blending the modes of human-machine identification Agnessa Spanellis and
Igor Pyrko 6. The gamification of enterprise cooperation: a
cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger
Zarnekow 7. Gamified interaction and viral events on social media Mikaela
Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to
Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03:
Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and
Places Found and Lost Janne Tienari 11. The logic of play: implications for
institutional theory Alistair Mutch 12. Anagenesis: A framework for
gameful, playful and democratic future smart cities Mattia Thibault, Oguz
Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical
Philisophy and Gamification Perttu Salovaara and Matt Statler
Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and
Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements:
Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan
Van Elderen and Igor Mayer. Part 2: Researching Gamification in
Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace
Gamification: A Review, Research Agenda, and Recommendations for Practice
Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice:
blending the modes of human-machine identification Agnessa Spanellis and
Igor Pyrko 6. The gamification of enterprise cooperation: a
cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger
Zarnekow 7. Gamified interaction and viral events on social media Mikaela
Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to
Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03:
Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and
Places Found and Lost Janne Tienari 11. The logic of play: implications for
institutional theory Alistair Mutch 12. Anagenesis: A framework for
gameful, playful and democratic future smart cities Mattia Thibault, Oguz
Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical
Philisophy and Gamification Perttu Salovaara and Matt Statler
Part 1: Contextualizing Gamification. 1. Organizational Gamification:
Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and
Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements:
Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan
Van Elderen and Igor Mayer. Part 2: Researching Gamification in
Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace
Gamification: A Review, Research Agenda, and Recommendations for Practice
Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice:
blending the modes of human-machine identification Agnessa Spanellis and
Igor Pyrko 6. The gamification of enterprise cooperation: a
cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger
Zarnekow 7. Gamified interaction and viral events on social media Mikaela
Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to
Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03:
Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and
Places Found and Lost Janne Tienari 11. The logic of play: implications for
institutional theory Alistair Mutch 12. Anagenesis: A framework for
gameful, playful and democratic future smart cities Mattia Thibault, Oguz
Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical
Philisophy and Gamification Perttu Salovaara and Matt Statler
Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and
Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements:
Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan
Van Elderen and Igor Mayer. Part 2: Researching Gamification in
Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace
Gamification: A Review, Research Agenda, and Recommendations for Practice
Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice:
blending the modes of human-machine identification Agnessa Spanellis and
Igor Pyrko 6. The gamification of enterprise cooperation: a
cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger
Zarnekow 7. Gamified interaction and viral events on social media Mikaela
Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to
Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03:
Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and
Places Found and Lost Janne Tienari 11. The logic of play: implications for
institutional theory Alistair Mutch 12. Anagenesis: A framework for
gameful, playful and democratic future smart cities Mattia Thibault, Oguz
Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical
Philisophy and Gamification Perttu Salovaara and Matt Statler